비스쿠스는 적군의 공격을 교묘하게 회피하고 전략적으로 사용할 수 있는 치유 능력을 소유하고 있어 무자비한 적군의 공격도 견뎌 낼 수 있습니다.
비스쿠스는 적군의 공격을 교묘하게 회피하고 전략적으로 사용할 수 있는 치유 능력을 소유하고 있어 무자비한 적군의 공격도 견뎌 낼 수 있습니다.
Regularly updated. Splatter and Goo Ball will be your
main damage sources. PP and Cube for utility.
I put an early point in PP because I like movement. T5
Splatter after Ball because it helps with damage output.
Cube second is good too, but you'll hit like a wet noodle.
Order is flexible
I
신비의 폭발
Always first unless you NEED a regen item
I
괴수탄
You can swap for a vitality item, but the lane pressure here is excellent and it helps you farm
II
신비의 확산
Cracked on Viscous. Dash jump before Splatter for lane poke, Cube for more regen, PP for a long range disrupt and always for Goo Ball
II
마법사의 문장
Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too
II
보강 아이템
쿨다운 압축
Always last in this section. Makes it so Goo Ball is always up for your rotations
I
추가 체력
Viscous does really well with health thanks to resists. This is more of a future setup item
I
추가 재생
If you're getting lowish a lot, but you're currently at least half
I
활성 효과
치유 의식
If you're almost dead
III
고통의 파동
I've been rushing this and it's really nice. Helps you farm faster, and still works before Goo Ball T5
III
활성 효과
시공의 돌
If you don't build any extra T1s, you'll get this about 1600 souls after Goo Ball T5
At least 1, maybe 2
III
활력의 대가
Don't sleep on Stamina Mastery. With Surge you have 6 stamina for 3 activations, crazy stamina recovery, good mobility and triple jump in Goo Ball
III
불사의 정신
If you're feeling really squishy
III
활성 효과
약화 제거
Honestly you could pretty much buy this every game, but it's especially good versus movement lockdown or silences. Seven, Warden, Vindicta come to mind
Usually 1
II
치유 억제
Easy to apply with Torment Pulse, and that heal can be relevant. Antiheal still feels mandatory a lot of the time too
II
마법 차폐
Barrier scales with Goo Ball resists
II
활성 효과
보복 사격
Return damage calculated before resists, so M1s will take equal damage to you in Goo Ball
No order. Buy as needed, especially the T4s
II
보강 아이템
지속 시간 연장
Always buy unless you're slot locked (look for a T4 with duration tacked on)
III
절대 지속
I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge
III
탱크버스터
Basically mandatory to do damage on Viscous late game
IV
활성 효과
재앙
So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though
IV
활성 효과
유령 타격
Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith
T3s are expensive
III
총탄 저항
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Bullet
III
마법 저항
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Spirit
III
활성 효과
부패
The damage is really good, but Healbane is much easier to apply AOE. I get this if they only have 1-2 problematic healers
III
활성 효과
충격의 모루
The only situation I would buy this over Phantom Strike is if you NEED it early and saving 6400 is not an option. Could be a second flyer hate item too
IV
예언자의 방탄복
If you're TIGHT on slots you probably want this over Duration Extender because you're probably also getting shredded
IV
마력 사슬 갑옷
Love this item. Great versus Spirit heavy comps (but Scourge first usually)
IV
판금 갑옷
The classic anti M1 item
IV
영혼 화상
So good. It does SO MUCH damage and 70% antiheal is insane. If you're ahead and want to snowball you could buy this as your first T4
IV
영혼의 해방
Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too
IV
활성 효과
마법 양탄자
I think this item might be slept on. I would buy it more if Phantom Strike wasn't so damn good. The bonus stats are awesome and you can use it for mobility too
II
마법 강화
I built this in lane for a long time, but I've found that your tower is usually down by 7000 or so souls and in that time I'd rather have Arcane Surge and Enchanter's Emblem
II
활성 효과
얼음 전선
It just feels underwhelming to me most of the time. I'd generally just rather save up and get an early Torment Pulse
III
대확장
On paper Ability Range should be really good for Viscous. In practice though it makes Goo Ball basically unusuable in small rooms and it fucks up your Warp Stone distance
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