빈딕타는 여유롭게 날아다니며 적군을 탐색하고, 까마귀로 적군을 쪼아 출혈 피해를 입힙니다. 피해를 입은 적군은 거리에 상관없이 치명적인 피해를 입히는 빈딕타의 저격을 조심해야 합니다.
빈딕타는 여유롭게 날아다니며 적군을 탐색하고, 까마귀로 적군을 쪼아 출혈 피해를 입힙니다. 피해를 입은 적군은 거리에 상관없이 치명적인 피해를 입히는 빈딕타의 저격을 조심해야 합니다.
Fly around and cause problems. Focused on taking advantage of vindicta's natural shred and high spirit damage.
Early fortitude shores up your greatest weakness, getting bullied out of fights and missing out on executes.
Combos with crow nicely to give you a ton of shred for cheap.
Picking this up ASAP gives you more chances to get that sweet sweet assassinate bonus.
Pick it up early, two stamina bars isn't enough.
Juggernaut is fantastic against gun comps, your natural slipperyness with flight and stake makes you difficult to keep a bead on.
Left to right usually, but use your head.
More damage, imbune on crows.
If you grabbed healbane you can sell it now. You can ult a creep wave to trigger this and clear it out in a pinch.
Not as impactful as it used to be, but still not terrible since you need SP
Pick em up if you're maxxed out.
Doesn't really have a huge amount of impact, grab for a bit of extra damage or to counter lots of spirit res.
Nearly 100% uptime on fight and crow with cooldown.
Nice little amp, games usually don't get this far.
If you're getting killed by something specific grab a solution here.
Very strong right now, grab it if you're facing a lot of heals.
You own the skies. Great pick up for anyone else who wants to be up there with you or to counter certain ults (Lash, Seven, etc.)
Become even slippier.
Tagging gun carries with crow keeps kills their damage for a bit.
Usually my go to stamina upgrade, the alternatives don't provide much value.
Counterbuy for knockdown, great against debuffers in general.
Antiheal, obviously.
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