다이나모는 자신과 아군의 체력을 회복하며 최고의 활약을 보여줄 수 있는 순간이 올 때까지 기다립니다. 다이나모의 특이점만큼 팀 전투에 큰 영향을 미칠 수 있는 것은 거의 없습니다.
다이나모는 자신과 아군의 체력을 회복하며 최고의 활약을 보여줄 수 있는 순간이 올 때까지 기다립니다. 다이나모의 특이점만큼 팀 전투에 큰 영향을 미칠 수 있는 것은 거의 없습니다.
keeping name as old, easier to remember. whole idea of build is just to stomp.
'ere we go, 'ere we go, 'ERE WE GO!
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추가 재생
good for early game, sell later
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헤드샷 부스터
this plus extra regen and extra charge will be ur whole lane phase. just hit heads.
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추가 충전
core
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헤드헌터
now you are strong, stomp then hit easy headshot for free heal and tons of damage
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급속 재충전
first powerspike, absolute core never ever sell
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쾌속 장화
good healing, can buy early but mostly here for the enduring speed
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쾌속 질주
mobility scooter for dynamo, nice anti-slow too.
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신비의 폭발
dont care much for this, can skip for sprint boots for more healing
We is gonna stomp da universe flat and kill anyfink that fights back!
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탱크버스터
"why buy early?" i have done the math. this is optimal. i do not know why, but it is.
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보강 아이템
쿨다운 압축
hella more stomps
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활성 효과
둔화 주술
can skip, but this is an amazing item to keep enemies grounded and prevent them from escaping.
IV
보강 아이템
신비의 반향
combos well with tankbuster, try to spread out ur stomps to hit as many reverbs
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절대 쿨다운
its not super important since all we care about is stomps, can skip to echo shard
IV
영혼 화상
either take this or echo shard first. stomp+reverb always triggers this, very good anti-heal. very good.
PICK ONE
Look at all da strong boyz dat 'ave come to da WAAAGH!
IV
보강 아이템
활성 효과
공명의 파편
now we are coming ulta late game shit.
IV
초월 쿨다운
cooldowns for reverb and echo shard, basically increases ur dps by a lot
IV
활성 효과
소용돌이 거미줄
ultra late game, might as well clump them up for your team nicely.
(situational, optional)
III
활성 효과
약화 제거
anything that applies debuffs, like silence wave or slowing hex or mirage stacks, mina stacks, spirit burn, etc. good for escaping too
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마법 저항
good if you take lots of heavy spirit damage
II
활성 효과
보복 사격
fuck you haze (return fire's damages it NOT impacted by YOUR bullet resists, so get more)
III
활성 효과
침묵파
its like a better slowing hex, you can take this over slowing hex if you want.
III
총탄 저항
good if a lot of/fed gun heroes, works well with return fire
II
억제
-65% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)
III
마법 반사
your quant isnt enough? saving your teammates gets you killed? get this. use quant for teammates, this for yourself.
III
활성 효과
부패
good in 1v1s or if enemy has a fed player
III
대확장
its nice if you like extra range on ult mostly, not so much on stomps
III
활성 효과
충격의 모루
good for flyers/cancelling ults (seven ult, mina ult, gray talon flight, bebop ult, etc)
III
활성 효과
무장 해제 주술
its nice against heroes like wraith especially in this meta as 2 of her abilities depend on her being able to shoot. infernus too, haze, vyper, etc
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