Blob innervosisce i suoi avversari grazie ad astute tecniche di evasione e all'uso strategico della guarigione, tattiche che gli consentono di resistere agli attacchi nemici più brutali.
Blob innervosisce i suoi avversari grazie ad astute tecniche di evasione e all'uso strategico della guarigione, tattiche che gli consentono di resistere agli attacchi nemici più brutali.
"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Use Splatter (1) as often as possible! Remember to dash-jump before using Goo Ball (4) once you get Arcane Surge! Buy a Lane Extra item if you're struggling then sell it later. You can also consider Cold Front during lane.
I
Esplosione mistica
Grants additional damage when you hit someone with Splatter (1). Takes some time to charge up. | Upgrade into Tankbuster |
I
Resistenza extra
Get it instead of Mystic Expansion to start building towards Arcane Surge. Also useful pick if you're struggling against Warden. |Upgrade into Arcane Surge|
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Ondata arcana
Alternative to Mystic Expansion. Dash-jump before using Goo Ball (4) for it to be bigger, last longer and deal more damage!
II
Emblema dell'incantatore
While above 65% health, you gain more spirit and cooldown reduction. This also grants you a decent amount of Spirit Resistance.
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Infondere
Tempo di ricarica compresso
Reduces the cooldown of Goo Ball (4), allowing you to use it more often! | Upgrade into Superior Cooldown |
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Impulso di tormento
Deal spirit damage to the two nearest enemies to you. This works while in Goo Ball (4) and Transcendent Cooldown will make it tick faster!
Buy one of those items if you are struggling, or to remain in lane and not miss out on souls! Sell the item you picked later.
I
Cartucce anti-mostro
If you are struggling during lane, this will help you clear waves faster to hold your guardian. |Can be sold for a slot|
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Rigenerazione extra
Provides you with some more health regen for laning phase. |Can be sold for a slot|
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Attiva
Rito curativo
Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. |Can be sold for a slot|
II
Attiva
Medaglione rigenerante
Upon use, provides you (or an ally!) with healing and stamina. Gain stacks from nearby enemies using abilities!
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Attiva
Guardiano sentinella
Upon use, you (Or an ally!) gain a Barrier, along with some move speed.
Buy left to right. You can grab an extra active, when Goo Ball (4) is maxed, if you wish! If you are struggling to survive, check the Survival category or get items like Diviner's Kevlar.
III
Attiva
Pietra deformante
Use this while in Goo Ball (4) to change direction at will. You will lose momentum when teleporting.
III
Anticarro
A huge damage increase when hitting with Goo Ball (4) and Splatter (1). The higher the Max HP of the enemy, the higher the damage!
IV
Attiva
Colpo fantasma
Allows you to teleport to an enemy, disarming them, but you'll lose all momentum. Can be used to catch a flying enemy and bring them down to the ground.
III
Ricarica breve
Reduces the Cooldown of all your abilities! |Upgrade into Transcendent Cooldown|
IV
Tempo di ricarica trascendentale
Lowers the cooldown of your abilities but also items! Like Warp Stone and Torment Pulse!
IV
Attiva
Flagello
Create an Area of Effect around you (Or an Ally!) that deals spirit damage based off the enemy's max health. Also grants a lot of Spirit Resistance. Use it while in Goo Ball (4)!
When Goo Ball (4) is fully upgraded, you can use those to deal more damage! Recommendation: Cold Front & Arctic Blast.
II
Attiva
Fronte glaciale
Unleash a burst of damage around you that slows. Very useful when going in with Goo Ball (4).
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Attiva
Esplosione polare
Unleash a wave of ice around you that deals damage and freeze enemies. Frozen enemies take more damage! Use it while in Goo Ball (4) for easy hits!
IV
Attiva
Infusore
Upon activation, you'll gain a lot of Spirit, but also a large amount of Spirit Lifesteal. Use it before using Splatter (1) or hitting someone in Goo Ball (4).
IV
Infondere
Attiva
Frammento di eco
Allows you to reset the cooldown of Splatter (1) for a second burst of damage!
IV
Attiva
Obiettivo
Silence a target. Once the silence expire, the enemy will take a portion of the damage they took while silenced, as a burst. Use this on a priority target like the enemy carry!
You can buy left to right, or in the order you wish, depending on how your match is going! Witchmail will trigger a ton in late game, resulting in a lot of cooldown reduction.
IV
Catena delle streghe
While you're in Goo Ball (4), you're a big target, so you'll take a lot of Spirit Damage easily and often reduce the cooldown of a random ability. This INCLUDES Goo Ball (4)!
IV
Bruciatura spirituale
When you deal a lot of Spirit Damage, you'll make the enemies burn and reduce their healing by a lot. Easy to trigger by rolling on someone and using Splatter (1) on them!
IV
Spirito sconfinato
A lot of Spirit Power that will increase your damage overall!
IV
Kevlar dell'indovino
Upon using your Goo Ball (4), you'll gain a lot of Barrier, and also gain more Spirit, resulting in more damage and survivability! Barriers benefit from Goo Ball (4)'s resistances!
II
Infondere
Prolungamento della durata
Increases the duration of Goo Ball (4), along with its stun duration.
III
Durata superiore
Increases the duration of all your abilities and items, but also the duration of the stun on Goo Ball (4)!
Those actives can help you create a playstyle that suits you more. Recommendation: Return Fire.
II
Attiva
Fuoco di risposta
Sends back some of the damage that you take! Useful against Wraith, Haze, Vyper and more!
III
Attiva
Salto maestoso
Leap high into the air and gain a Barrier. Can be used to engage with an advantage or rotate around the map!
III
Attiva
Raggio di salvataggio
Heals you (And an ally!) a fair amount. You can also pull an ally to you, even if they are in The Cube (2). Also increases your ability range.
IV
Attiva
Ragnatela a vortice
Throw a SQUID from THE DEEP! On impact, it'll pull enemy to the center, blocking their movement abilities and items while also reducing their movement speed and dash distance.
IV
Attiva
Tappeto magico
Can be used to fly while in Goo Ball (4). Keep in mind that if you hit an enemy, the Magic Carpet will disappear.
If you realize during Late Game that the enemy is building Spirit Resistance against you, then after getting Spirit Burn, grab either Escalating Exposure or Spirit Snatch. Escalating Exposure is the easiest to trigger. Recommendation: Spirit Strike & Spirit Snatch.
II
Vulnerabilità mistica
Reduces the enemy's Spirit Resistance when dealing Spirit Damage to them. Easy to trigger with all the sources of Spirit Damage that we have, like Torment Pulse.
IV
Esposizione crescente
Anytime you deal Spirit Damage, you'll increase your Spirit Damage against the enemy hit. Stacks very easily with Torment Pulse.
I
Colpo spirituale
Lower the enemy's Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3).
III
Furto spirituale
Steal some of the enemy's Spirit Power and Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3). This means they get weaker, and you get stronger!
II
Attiva
Linfa spirituale
This reduces an enemy's spirit resistance and spirit power for a decent duration. Allows you to deal more spirit damage as a result!
III
Attiva
Onda del silenzio
Unleash a wave forward that silences enemies, while lowering their Spirit Resistance and Spirit Power.
If you find yourself struggling to stay alive, consider one (Or more!) of those items. They will increase your survivability a lot, all depending on how your match is going and who you are facing!
II
Protezione balistica
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
II
Protezione spirituale
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
III
Resilienza balistica
Very useful if the enemy team is mostly Bullet oriented.
III
Resilienza spirituale
Very useful if the enemy team is mostly Spirit oriented.
II
Barriera reattiva
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
II
Riduttore debuff
Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.
III
Attiva
Dissipatore debuff
Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.
III
Attiva
Pelle metallica
Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!
IV
Attiva
Barriera divina
Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.
IV
Juggernaut
Enemies that shoot you will have their fire rate lowered. Really good if you tend to be focused a lot while in Goo Ball (4).
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Colpo mistico
Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
II
Carica corpo a corpo
Grants you more melee damage with your heavy melee along with extra range. Can be used with Puddle Punch (3)'s last upgrade.
IV
Frenesia
Grant you a massive amount of Bullet Resistance and movement speed when at lower than half health. Useful for when Goo Ball (4) ends.
II
Maledizione curativa
Lower the enemy's healing when dealing Spirit Damage to them.
III
Controincantesimo
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
III
Controllo della resistenza
Increases your mobility, gives some spirit power, but also allows you to TRIPLE jump during Goo Ball (4).
III
Colpo fortificante
A lot of healing when you land a melee hit, and more damage for melee. Works with Puddle Punch (3). Has a 4s cooldown.
IV
Attiva
Colosso
ColosSUS. Grants more HP passively. Upon use, gain a more resistances and you will slow enemies near you.
IV
Attiva
Inarrestabile!
Become immune to crowd control during its duration. Use it against Dynamo and roll over his ult to stop him!
I
Attiva
Barile arrugginito
Lowers an enemy's fire rate. Useful against characters like Haze, Wraith, Infernus and more.
II
Attiva
Maledizione di rallentamento
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability. Tip: It silences Calico's dash and ult!
II
Soppressore
Slow down the fire rate of the enemy when you hit them with Spirit Damage. Very useful against people stacking fire rate.
III
Attiva
Decadimento
This is very useful to counter any enemy that heals a lot such as Abrams, Infernus, Mo&Krill.
III
Attiva
Maledizione disarmante
Disarms an enemy. Very useful against characters like Haze, Wraith, Infernus, Vyper and more.
III
Attiva
K.O.
Applies a delayed stun to a target. Brings down any flyer to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.
III
Espansione maggiore
Increases the size of Goo Ball (4) even more, but also the range of all of your abilities, items, actives and more!
IV
Attiva
Maledizione
Disarms, interrupts and silences a target. They also cannot use items. Useful against carries!
IV
Infondere
Riverbero mistico
Hitting an enemy with Splatter (1) will make them take delayed damage in the form of an AoE and also slow them down. Also grants you Spirit Lifesteal.
IV
Attiva
Rinfrescante
Reset the cooldowns of your entire kit, including your Goo Ball (4).
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