Blob innervosisce i suoi avversari grazie ad astute tecniche di evasione e all'uso strategico della guarigione, tattiche che gli consentono di resistere agli attacchi nemici più brutali.
Blob innervosisce i suoi avversari grazie ad astute tecniche di evasione e all'uso strategico della guarigione, tattiche che gli consentono di resistere agli attacchi nemici più brutali.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a healing item, then sell it later.
I
Esplosione mistica
An increase of damage for Splatter (1). |Upgrade into: Tankbuster|
II
Colpo mistico
It'll go on cooldown even if you miss. Use your alt-fire to land it easily. This Spirit bullet can trigger Mystic Burst once you obtain enough Spirit!
I
Colpo spirituale
This can be triggered with Puddle Punch (3). |Upgrade into: Spirit Snatch|
II
Emblema dell'incantatore
Sustain, survival, cooldown reduction & damage! Keep it for as long as you can. |Can be sold for a slot|
II
Imbue [E]
Tempo di ricarica compresso
Reduces the cooldown of Splatter (1), for more poke! |Upgrade into: Superior Cooldown|
I
Imbue [E]
Espansione mistica
Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into: Greater Expansion|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.
I
Cartucce anti-mostro
Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice| |Can be sold for a slot|
I
Rigenerazione extra
Sustain in lane! |Can be sold for a slot|
I
Attiva
Rito curativo
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|
II
Attiva
Medaglione rigenerante
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
Buy left to right. Try to stay above 65% health to benefit from Enchanter's Emblem bonuses and use Puddle Punch (3) with Spirit Snatch to weaken your enemies and empower yourself!
III
Furto spirituale
They get weaker, and you get stronger! Can be triggered with Puddle Punch (3).
IV
Imbue [E]
Attiva
Frammento di eco
Huge powerspike. You basically double your burst damage!
III
Anticarro
Another powerspike. Has to charge up, so after using Echo Shard, it will not trigger instantly.
III
Espansione maggiore
Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) !
III
Ricarica breve
Reduces the cooldown of all your abilities! |Upgrade into: Transcendent Cooldown|
IV
Tempo di ricarica trascendentale
Lower the cooldown of all your abitilies but also your items, like Echo Shard & Mystic Shot!
I
Spirito extra
More spirit means more damage! |Upgrade into: Improved Spirit|
II
Spirito migliorato
More spirit means more damage! |Upgrade into: Boundless Spirit|
If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.
II
Protezione balistica
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
II
Protezione spirituale
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
III
Resilienza balistica
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
III
Resilienza spirituale
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
II
Barriera reattiva
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
II
Riduttore debuff
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.
III
Attiva
Dissipatore debuff
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
III
Controincantesimo
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
II
Attiva
Guardiano sentinella
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
IV
Attiva
Barriera divina
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
You can buy left to right, or in the order you wish. If the enemy is building Spirit Resistance against you (30% or above), check the category below to fight back and lower their Spirit Resistance! If the enemy has a lot of healing, get Spirit Burn sooner!
IV
Spirito sconfinato
A LOT more Spirit! Only consider it if the enemy has low resistances.
IV
Attiva
Infusore
More damage, while also gaining massive lifesteal. Use it before using Splatter (1)!
IV
Bruciatura spirituale
Your double Splatter (1) with Echo Shard can easily activate this!
IV
Esposizione crescente
Stacks easily with Spirit Burn! So get Spirit Burn first!
IV
Imbue [E]
Riverbero mistico
A huge powerspike. Increases your burst even more!
IV
Catena delle streghe
You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction.
Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!
IV
Attiva
Tessuto d'ombra
To embush people, but also rotate around the map with ease.
III
Attiva
Pietra deformante
To escape or engange. Also grants some bullet resistance upon use.
III
Attiva
Raggio di salvataggio
You can pull people that are in your Cube (2).
II
Attiva
Fronte glaciale
A strong slow and more damage. Consider it if you tend to be close to your enemy.
III
Attiva
Onda del silenzio
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
IV
Attiva
Ragnatela a vortice
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
IV
Attiva
Esplosione polare
Same as Cold Front, but with more damage and CC potential!
IV
Attiva
Obiettivo
Silence Wave but on a single target and with more damage.
IV
Attiva
Flagello
If you tend to go in with Goo Ball (4), and want more damage while doing so.
IV
Attiva
Trasformazione eterea
Useful against: Anyone but especially Lash & Bebop.
If you realize at some point that the enemy is building Spirit Resistance against you during Late Game, consider those items. Spirit Rend requires you to shoot your enemy and land headshots. Crippling Headshot makes Headshots mandatory. Mystic Vulnerability and Escalating Exposure require you to land Splatter (1) or trigger Spirit Burn for them to work. Finally, Silence Wave is a powerful debuff that will lower Spirit Resistance, Spirit Power while also Silencing your opponents.
II
Pallottole trita-spirito
Shoot first before using Splatter (1) !
III
Lacera-spirito
Same as Spirit Shredder Bullets, but with further shredding!
IV
Colpo alla testa invalidante
Land a headshot before using Splatter (1)!
II
Vulnerabilità mistica
Easily triggered by your first Splatter (1)!
II
Attiva
Linfa spirituale
Use it before Splatter (1) for more damage! Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.
III
Attiva
Onda del silenzio
Use it before Splatter (1) for more damage! Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
III
Attiva
Fuoco alchemico
This can stack Escalating Exposure easily.
IV
Traboccamento spirituale
If you want to use your gun more while also empowering your Splatter (1).
I
Stivali da corsa
More Sprint speed and some out of combat health regen. |Upgrade into: Trophy Collector|
I
Resistenza extra
One more stamina to move around! |Upgrade into: Arcane Surge|
II
Attiva
Fuoco di risposta
Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.
II
Velocità persistente
If facing considerable slows and want to move around faster.
II
Maledizione curativa
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.
III
Attiva
Esplosione curativa
If you want to heal your allies!
III
Attiva
Pelle metallica
Useful against: Haze, Wraith, Vyper, Drifter and more.
III
Controllo della resistenza
Allows you to TRIPLE jump during Goo Ball (4).
III
Collezionista di trofei
Bigger Splatter (1) radius, when you rack up kills and assists!
IV
Kevlar dell'indovino
If you tend to use Goo Ball (4) a lot and want more survivability.
I
Attiva
Barile arrugginito
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Attiva
Maledizione di rallentamento
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
II
Soppressore
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Ondata arcana
Always try to dash-jump before using Splatter (1) or Goo Ball (4).
III
Imbue [E]
Aumento di potenza
More damage for Splatter (1), and allows you to use your gun more.
III
Attiva
Decadimento
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
III
Attiva
K.O.
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.
III
Attiva
Maledizione disarmante
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
IV
Attiva
Maledizione
Useful against: Anyone.
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