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Aracno può infestare il campo di battaglia con i suoi ragni spettrali, lasciando maledizioni latenti in zone chiave. Se lasci che Aracno agisca, non sarai in grado di muoverti nella mappa senza far scattare qualche tipo di trappola.
Aracno può infestare il campo di battaglia con i suoi ragni spettrali, lasciando maledizioni latenti in zone chiave. Se lasci che Aracno agisca, non sarai in grado di muoverti nella mappa senza far scattare qualche tipo di trappola.
Vindicta's favorite activity in the summers is Grilling :3
A silly build around Stake being silly. Range stacking,
mobility, and high regen keep you around the map.
Works in E6 lobbies, annoys streamers, and is overall a
blast to play.
Fight early with T2 crow and Decay to stack your Trophy Collector.
Tip: you can use massive range stakes to hang people from buildings/walls. Abuse this if you can.
Early regeneration items to stay in lane with mobility and spirit items for snipe. We want Trophy Collector early; we are the only character who can abuse it properly. On top of that, Decay is absurdly powerful early and this continues for the whole game.
Lets you stay in harass heavy lanes, ie Grey Talon nonsense.
The main worry about lane is losing it before T2 crow. This helps you push things out and apply more pressure.
Useful for crow, snipe, and decay damage.
Amps up snipe just a bit and gives us a charge. If you're desperate for slots later, you can sell this; we don't get CDR.
Early regen and move speed; you can gank now with the soul changes.
Absolutely absurd for grilling. Passive income, health, ability range, and sprint speed is absurd. This tackles several problems at once for us. You can get assists just by being nearby a kill.
Absolutely absurd, do not skip this item ever. Since it's damage scales, it hits like a truck; this is often your first or second highest damage. Also, helps you farm assists.
Pick one of Enduring or Reactive. You'll always want Healbane; when is up to you.
This gives base spirit and you can easily spread it. This is amazing early.
Run around the map to get as many kills as you can.
The spirit scaling on this means that the barriers carpet lost are basically replaced. Keeps you alive for a long, long time.
Spirit is usually what you get bursted by. Getting it earlier is better.
We need a few things; the ability to be anywhere on the map, a way to escape being caught, and the grill itself. Carpet solves the first two; you can fly anywhere around the map, escape after being grabbed, and it has amazing stats.
Carpet before Alch Fire is intentional. This lets you stack Trophy Collector easier, has amazing stats, and gives good mobility.
The barbeque itself. Max damage scales with spirit, and the stats tether likes scale alch fire too.
Makes tether a lot better until echo. We don't mind sitting on this; Alchemical Fire has plenty of range.
Imbue Tether. Tether, alch fire, echo, crow, tether, prepare to snipe or hide.
Your grill is now online; now, it's time for an upgrade. We're going from charcoal to propane to thoroughly cook our enemies. Spirit Burn can replace Healbane, so you can sell it for slots.
This is significantly better than Vortex Web. Same range, but significantly amps up your combo's damage.
Absolutely insane, highest prio tether upgrade.
Excellent for Stake, and Alchemical Fire lasts long enough anyways.
The last pieces to grill well. Whatever order you want, really. These are general upgrades you should always have.
More of everything. Helps with Echo Shard's obscene cooldown.
Self explanatory really.
Absolutely fantastic item. Spirit for charged abilities really helps out snipe.
These are the turbo late items. By this point, you'll have a choice; Vortex Web and Divine Barrier are both fantastic, but you have to pick a child to execute to use them; Magic Carpet, or Decay. I'm sorry.
This has different throw behavior than Stake, but since you either throw this first or last you can get used to it. It's range is the same as Stake's.
This is good if your teammates are struggling against debuffs/pocket. You're in a good spot to watch the battlefield and this gives ability range.
Kind of the only way to add damage at this point. Good spirit resist too.
If you choose to keep carpet, this lets you fly incredibly fast. If you decide to sell it, this helps you as an escape item.
This build is slot heavy; you'll have very little space for greens, and can be melted if caught off guard. If you're in extreme late game, then here's the greens of choice to stay alive.
We can't really slot Debuff Remover, but this helps versus the few CCs you might be hit by.
General anti spirit item, if you're taking high amounts of low damage
Break in case of Talon; you're 2-3 arrowable, so this delays that by a bit.
If you really like Enduring Speed and are dying to gun, this will help out.
This really won't save you unless you have help. I wouldn't get this unless I'm struggling against a single hungry target with Phantom Strike
Picchetto
Volo
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Assassinio
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