All items explained. All the optinal items are depending on lane, enemy team comps ect, and how you want to play the game.
I max 1 instead of 4 because of the vortex combo, crazy damage if you get multible enemies in vortex.
Left -> Right (After HSB)


I
Amplific. colpi alla testa
Great for earlygame damage


I
Carica extra
2x bells + damage


II
Attiva
Guardiano sentinella
Can swap this with enchanter`s if you need spirit res. I like getting it for divine later & saving teammates


II
Emblema dell'incantatore
Better than buying improved spirit (You lose like 7 spirit, but gain res and cdr)


I
Obiezione
ABAMS, BILLEH ECT :)


I
Rigenerazione extra
When around 50%hp


I
Attiva
Rito curativo
If you are 1hp and you cant base


II
Barriera reattiva
Vs alot of cc in lane
Left -> Right


I
Infondere
Espansione mistica
Helps with door plays (I get it around 8 mins for sinners)


III
Ricarica rapida
More bells = more damage


II
Attiva
Maledizione di rallentamento
Combo with your ulti, get early if needed (can skip if needed aswell)


IV
Attiva
Ragnatela a vortice
Massive powerspike, vortex into cart = almost a guarantee on the cart + more people in it


IV
Attiva
Barriera divina
If they have alot of debuffs like pocket ulti ect


III
Attiva
Sacrificio cultista
Good stats eat large camps


II
Velocità persistente
Moving around the map + they have slows


III
Controincantesimo
If they have alot of ultimates you can counterspell (Lash, pocket, infernus, geist, paradox ect)
Left -> Right


III
Attiva
Pietra deformante
Help with living and catching people with your ultimate + warp cart


III
Ricarica breve
MORE CDR


IV
Tempo di ricarica trascendentale
Get after your actives, for lower active cds


III
Attiva
K.O.
Great for setting up kills with team + cart stun (Also to send people into ur walker)


III
Attiva
Onda del silenzio
Still testing (Can silence heros like yamato pocket when they leave ultimate)


III
Attiva
Decadimento
vs heals, like moe, kelvin, abams ect


III
Attiva
Dissipatore debuff
If they have alot of debuffs and CC


III
Attiva
Raggio di salvataggio
If they got catch heros
Good


IV
Bruciatura spirituale
If they have alot of heals


IV
Spirito sconfinato
More damage lategame (Can get spirit burn if they have alot of heals instead)


IV
Infondere
Attiva
Frammento di eco
Enemy perma stun, sell cultist or smt for it


III
Anticarro
Really good item, more damage


III
Espansione maggiore
More range to catch people in your vortex (And door range + bell range)


IV
Armatura corazzata
If you insta die vs m1


IV
Rompi-incantesimo
If you insta die vs spirit nukers
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