
Razor non ha alcun interesse a giocare secondo le regole, motivo per cui si affida a tattiche mordi e fuggi per indebolire i nemici prima di lanciarsi per ucciderli.
Razor non ha alcun interesse a giocare secondo le regole, motivo per cui si affida a tattiche mordi e fuggi per indebolire i nemici prima di lanciarsi per ucciderli.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose some early slots for greens.


I
Colpo curativo
sustain and wave clear for lane


II
Attiva
Fronte glaciale
good flat damage to combo with dash, can look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


III
Impulso di tormento
core damage. Can build decay here if you don't want to get close


II
Maledizione curativa
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


II
Spirito migliorato
gets us 52 spirit, can drop this if you want 4.8k gun and you need the slot for a green


III
Resilienza spirituale
just great in general to be tanky since spirit will be stronger early. Can get something else if they have 0 spirit.


III
Attiva
Decadimento
rage generation, scales well, and gets us 64 spirit breakpoint so we can focus on greens for a while.


I
Attiva
Rito curativo
if you take too much damage in lane or vs. a bad matchup


II
Attiva
Fuoco di risposta
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Riduttore debuff
debuff resist, good against pocket, upgrades to spellbreaker


II
Giubbotto da battaglia
gives resist and synergizes well with 4.8k gun if you want that


II
Emblema dell'incantatore
just decent stats for spirit/vs. a spirit team


II
Attiva
Maledizione di rallentamento
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)
chain cc prevention. BUY WARP ALWAYS. The rest buy as needed


III
Attiva
Pietra deformante
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Controincantesimo
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Attiva
Dissipatore di magie
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Barriera reattiva
A good cheap option for anti-hate crimes if they have multiple cc's
when gun starts to hurt


III
Resilienza balistica
good in general, buy almost every game to be tanky


III
Attiva
Pelle metallica
could be good if no curses or if you just need more bullet resist
if you don't need tankiness


III
Anticarro
more damage + rage on dash, good damage option later in the game


IV
Attiva
Esplosione polare
cc and gives great burst if used before dash


IV
Spirito sconfinato
damage up


IV
Tempo di ricarica trascendentale
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Juggernaut
best raw mitigation for gun damage (not on-hit effects) like warden, geist + slow resist


IV
Rompi-incantesimo
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
Attiva
Colpo fantasma
to engage on easy targets


IV
Armatura corazzata
buy for heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Catena delle streghe
if gun heroes are not a problem


IV
Attiva
Inarrestabile!
anti cc, also good for punching rejuv crystal


IV
Attiva
Barriera divina
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Colpo alla testa invalidante
good shred + anti-heal if you really need it (victor usually)
pick one from each row


III
A bruciapelo
just damage and slow


III
Colpi ponderati
dmg, spirit res, debuff reduction, just good stats


III
Attiva
Aura eroica
bullet resist, move speed, fire rate, helps push walkers.


II
Scatto cinetico
4 stam + fire rate and ammo


II
Colpo mistico
decent poke + rage generation if you manage it well


II
Colpi perforanti
just damage


I
Colpo spirituale
good for rage generation


III
Furto spirituale
could be good for building rage now that knife is worse


IV
Imbue [E]
Riverbero mistico
really good sustain and damage on dash in the late game


IV
Bruciatura spirituale
strong anti heal. replace healbane


IV
Attiva
Flagello
idk could be good
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