Elektro è uno specialista in imboscate. Al momento opportuno, appare dal nulla e scatena una tempesta di fulmini sulla squadra nemica.
Elektro è uno specialista in imboscate. Al momento opportuno, appare dal nulla e scatena una tempesta di fulmini sulla squadra nemica.
Fully annotated Ball focused Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Ball does not carry solo! Use the whole kit to survive early, and snowball with Mercurial :)
Just manage the wave until some spirit comes online.
I
Cartucce anti-mostro
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.
I
Rigenerazione extra
Can replace with your preferred survivability but I find this is the most consistent.
II
Emblema dell'incantatore
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.
I
Spirito extra
Prereq for Improved Spirit.
II
Spirito migliorato
It's an upgrade, can grab if the souls are spare. Regen is nice early.
II
Infondere
Tempo di ricarica compresso
Need some CDR for balls. Skippable for later if needed.
I
Stivali da corsa
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
II
Soppressore
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
II
Maledizione curativa
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late if healing is still an issue.
II
Protezione spirituale
Swap for resists late.
II
Protezione balistica
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale, and with Magnum you can take fights confidently.
II
Attiva
Piè veloce
On demand speed, but the real star is full speed while shooting.
IV
Spirito sconfinato
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.
II
Infondere
Ricarica flash
Mid item on its own, but Magnum makes it worth. Helps with ammo.
IV
Infondere
Magnum mercuriale
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Scales great with Seven's high base dmg.
I
Carica extra
Meh pick up to fill some gaps, fell out of favour early as 2>3 charges didn't feel impactful.
III
Ricarica rapida
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up throughout Mid Game or all at the end.
II
Prosciug. salute spirituale
Good item now, skippable if you aren't getting tagged at all.
II
Rallentamento mistico
Decent debuff to keep enemies in the ball as long as possible. Skippable.
IV
Attiva
Infusore
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
II
Velocità persistente
I love this item for the positioning but resisting slows is super important. Feel free to rush for the regen if you think its needed.
I
Infondere
Espansione mistica
Luxury item if the slots are free. Look ahead at other items first.
Look to sell early def, and eventually gun items.
III
Espansione maggiore
Great upgrade for not just ball but stun too. Again dependant on slots first.
III
Ricarica breve
Will always be a great item for global CDR, skippable if you want though.
IV
Juggernaut
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.
IV
Pergamena fulminante
Very mid upgrade, really don't bother rushing this. Luxury upgrade.
IV
Tempo di ricarica trascendentale
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.
II
Riduttore debuff
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
Attiva
Dissipatore debuff
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
III
Resilienza balistica
Not many good bullet counters late game so this might have to do if its all bullet.
III
Resilienza spirituale
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
Rompi-incantesimo
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.
IV
Attiva
Inarrestabile!
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)
IV
Attiva
Trasformazione eterea
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.
III
Controincantesimo
Very popular item if you're good enough to use it.
IV
Bruciatura spirituale
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
Armatura corazzata
An option for late game bullet, but its unreliable.
II
Attiva
Linfa spirituale
Prerequisite to Silence Wave, its okay.
III
Attiva
Onda del silenzio
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
Infondere
Attiva
Frammento di eco
Good for double stun, that's about it.
IV
Attiva
Maledizione
If one enemy is carrying a bit too much. Not really great to pick up on Seven though.
III
Infondere
Aumento di potenza
Can stick this on 1 or 3 butttt hard to fit in.
II
Vulnerabilità mistica
Looking more at this item lately but still planning how to fit it. Useless if other teammates build it.
IV
Esposizione crescente
Mid upgrade to vuln, meh.
1
1
2
5
1
2
5
2
5
1
2
5