
Elektro è uno specialista in imboscate. Al momento opportuno, appare dal nulla e scatena una tempesta di fulmini sulla squadra nemica.
Elektro è uno specialista in imboscate. Al momento opportuno, appare dal nulla e scatena una tempesta di fulmini sulla squadra nemica.
Fully annotated, max Ball first, Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
Cartucce anti-mostro
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.


II
Emblema dell'incantatore
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.


I
Carica extra
Decent early, nothing special but obviously nice to have.


I
Spirito extra
Prereq for Improved Spirit.


II
Spirito migliorato
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
Infondere
Tempo di ricarica compresso
Need some CDR for balls, combined with more charges gives a ton of uptime.


II
Maledizione curativa
Anti healing is almost always handy, and the heal on kill can be clutch if you have a strong laner buddy.


II
Soppressore
Really good item vs any gun hero and even some that are ability based.


I
Rigenerazione extra
Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.


II
Protezione spirituale
Swap for resists late.


II
Protezione balistica
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale a lot by the end of here.


II
Vulnerabilità mistica
A surprising spike in spirit damage, doesn't stack with other teammates with the same item.


III
Ricarica rapida
Rapid fire Balls. Needed for the reduced cooldown between charges.


IV
Spirito sconfinato
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.


II
Prosciug. salute spirituale
Good item, sustain plus spirit power is good.


III
Ricarica breve
Very very nice upgrade, you really want Surge and Stun up often too to go with all the balls.


II
Attiva
Piè veloce
On demand speed, but the real star is full speed while shooting.


II
Infondere
Ricarica flash
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Infondere
Magnum mercuriale
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.


I
Infondere
Espansione mistica
Feel free to slot this in anywhere in mid game IF you have the slots sitting around AND you have tier 3 ball.


IV
Attiva
Infusore
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.


II
Rallentamento mistico
Slow is decent, diminishing returns on top of the ball slow. Easily skippable.
Look to sell early def and gun items. Most items here are luxury upgrades.


III
Espansione maggiore
Great upgrade for not just ball but stun too. Again dependant on slots first.


IV
Esposizione crescente
Mid upgrade to vuln, meh.


IV
Pergamena fulminante
Very mid upgrade, really don't bother rushing this. Luxury upgrade.


IV
Tempo di ricarica trascendentale
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.


II
Velocità persistente
I was a big fan of this item just for the slow resist but finding with more and more time in learning movement tech its less and less required, building more spirit just gives you speed anyways :D


IV
Juggernaut
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


II
Riduttore debuff
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.


III
Attiva
Dissipatore debuff
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.


III
Resilienza balistica
Not many good bullet counters late game so this might have to do if its all bullet.


III
Resilienza spirituale
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
Attiva
Inarrestabile!
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
Attiva
Trasformazione eterea
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


III
Controincantesimo
Very popular item if you're good enough to use it.


IV
Rompi-incantesimo
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
Lacera-spirito
If you need even more shred on top of mystic vuln, use this.


IV
Colpo alla testa invalidante
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


IV
Bruciatura spirituale
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


III
Attiva
Onda del silenzio
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.


III
Infondere
Aumento di potenza
Can stick this on 1 or 3 butttt hard to fit in.
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