
Elektro è uno specialista in imboscate. Al momento opportuno, appare dal nulla e scatena una tempesta di fulmini sulla squadra nemica.
Elektro è uno specialista in imboscate. Al momento opportuno, appare dal nulla e scatena una tempesta di fulmini sulla squadra nemica.
Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
Cartucce anti-mostro
Great for clearing, bit of weapon damage from investment, and regen is super handy. Builds into Cultist.


II
Soppressore
Really good item vs any gun hero and even some that are ability based.


I
Carica extra
Decent early, nothing special but obviously nice to have.


III
Attiva
Sacrificio cultista
Get this online and start leeching tier 3 jungle when you can safely. Scales your high base damage, and hit gun investment fast.


II
Attiva
Piè veloce
On demand speed, but the real star is full speed while shooting. Big spike on gun damage now!


I
Spirito extra
Prereq for Improved Spirit.


II
Spirito migliorato
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
Imbue [E]
Tempo di ricarica compresso
Need some CDR for balls, combined with more charges gives a ton of uptime. Should hit nice spirit spike here close to T3 ball.


II
Velocità persistente
After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.


I
Rigenerazione extra
Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.


II
Giubbotto da battaglia
This is okay.
Ball and Surge spirit damage will scale a lot by the end of here.


II
Prosciug. salute spirituale
Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.


II
Maledizione curativa
Anti heal is great and burst heal not only keeps you topped up after fights but surprises enemies too. Big HP spike here.


III
Ricarica rapida
Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead.


IV
Spirito sconfinato
A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.


III
Ricarica breve
Very nice upgrade, you really want Surge and Stun up as often as possible too.


II
Imbue [E]
Ricarica flash
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Imbue [E]
Magnum mercuriale
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.


II
Rallentamento mistico
Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it.


IV
Attiva
Infusore
Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal.


II
Vulnerabilità mistica
A good spike in spirit damage, doesn't stack with other teammates with the same item.


I
Imbue [E]
Espansione mistica
A nice lil bump to your ball range. Don't priority this, if you have 800 sitting around and spare slots its okay.
Look to sell early def and gun items. Most items here are luxury upgrades.


IV
Esposizione crescente
Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp.


III
Espansione maggiore
Great upgrade for not just ball but stun too. Again dependant on slots first.


IV
Pergamena fulminante
Very mid upgrade, really don't bother rushing this. Luxury upgrade.


IV
Tempo di ricarica trascendentale
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.


II
Emblema dell'incantatore
Spirit Resist is good but Regen + CDR + Spirit kinda cracked. Take instead of healbane if you think you don't need the heal reduction AND heal on kill.


IV
Juggernaut
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


II
Riduttore debuff
Bad item but prereq to a couple good ones.


III
Attiva
Dissipatore debuff
Use this for all of those cringe DOTs and incoming abilities.


III
Resilienza balistica
Not many good bullet counters late game so this might have to do if its all bullet.


III
Resilienza spirituale
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
Attiva
Inarrestabile!
Stop all that pesky CC and other negative effects.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
Attiva
Trasformazione eterea
Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


III
Controincantesimo
Very popular item if you're good enough to use it.


IV
Rompi-incantesimo
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
Lacera-spirito
If you need even more shred on top of mystic vuln, use this.


IV
Colpo alla testa invalidante
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


III
Pallottole tossiche
Scaling bleed damage with heal reduction, another chance for gun investment.


III
Pallottole Tesla
Funny item, technically a consideration for investment but not as good on ball build.


IV
Bruciatura spirituale
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


III
Attiva
Onda del silenzio
If you need silence this is okay. As a general note, Seven is pretty reliant on getting good items so building counters like Curse really hampers your late game potential.


III
Attiva
Pietra deformante
Expensive but gives Seven a way out.


IV
Armatura corazzata
An okay anti gun late game item.
1
1
2
5
1
2
5
2
5
1
2
5