
La manipolazione del tempo consente a Paradox di superare i nemici nei combattimenti uno contro uno. Per avere la meglio, cambia opportunamente la posizione dei nemici, posizionandoli nei pressi di una Granata pulsante prossima all'esplosione, del suo Muro o in mezzo ai suoi compagni di squadra.
La manipolazione del tempo consente a Paradox di superare i nemici nei combattimenti uno contro uno. Per avere la meglio, cambia opportunamente la posizione dei nemici, posizionandoli nei pressi di una Granata pulsante prossima all'esplosione, del suo Muro o in mezzo ai suoi compagni di squadra.
Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.
A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see.
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability


I
Rigenerazione extra
Sell when asked


I
Cartucce anti-mostro
for jungling if you plan to be great at it


II
Velocità persistente
Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights. Combined well with Surge of Power


II
Maledizione curativa
Tank Counter


III
Infondere
Incantesimo balistico
Size increase for the pulse. Only if you plan to max out size possibility.


III
Attiva
Sacrificio cultista
Can be good. Ability range+
T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.


III
Controllo della stamina
Get in, Get out. Dash around, waste time to get cooldowns up.


IV
Infondere
Attiva
Frammento di eco
GET THIS (You can now kill Heavy Camps with 2 Pulses)


III
Attiva
Fuoco alchemico
Great but only because of synergy and gun damage increase
You can eventually get all of these items. Choose in any order.


III
Infondere
Picco di potenza
Lets you move around in combat better. Use Carbine + Espeed + Fleet with this to be gone in a second.


IV
Attiva
Infusore
Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.


IV
Lanciaincantesimi
On its own its good, even better in combo with Mercurial. Gun damage is now really good.


II
Attiva
Piè veloce
Speed to synergize with Surge of Power + Enduring Speed


II
Pallottole perforanti
Bullet Resist to synergize with Alchemical Fire


IV
Infondere
Magnum mercuriale
Extra gun damage in combination with SpellSlinger


IV
Pugni frantumanti
If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.


IV
Attiva
Tessuto d'ombra
Ambush people for real this time


IV
Inganna-morte
Good if you know how to use it.


IV
Attiva
Tappeto magico
Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.


IV
Armatura corazzata
Final protection against Bullets


IV
Rompi-incantesimo
Final protection against Spirit


IV
Attiva
Flagello
If you are steamrolling the enemy, get this to Victorize them.


II
Attiva
Fronte glaciale
Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.


IV
Attiva
Ragnatela a vortice
Amazing item to get if you can!!! I often get this when I feel the momentum for it.
Moved Fleetfoot and Bullet Shredder to an Optional box because you dont need them, only for the synergies. This opened up more free-thinking for Alternate Activatables, "Grab one or two" options or something else dynamic. It is also perfectly in slots with Flex (Minus the obvious sellables). This makes the build in general much more clear and open to counter-items.
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