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Paradox
Manipola lo spazio e il tempo

La manipolazione del tempo consente a Paradox di superare i nemici nei combattimenti uno contro uno. Per avere la meglio, cambia opportunamente la posizione dei nemici, posizionandoli nei pressi di una Granata pulsante prossima all'esplosione, del suo Muro o in mezzo ai suoi compagni di squadra.

Paradox
Manipola lo spazio e il tempo

La manipolazione del tempo consente a Paradox di superare i nemici nei combattimenti uno contro uno. Per avere la meglio, cambia opportunamente la posizione dei nemici, posizionandoli nei pressi di una Granata pulsante prossima all'esplosione, del suo Muro o in mezzo ai suoi compagni di squadra.

Description

Supercarry ivy gun build. Play safe early, farm and roam mid game, and become unstoppable late game. This versatile build provides ridiculously strong carry potential.
For questions, contact @Highdocker on discord.

Essentially reworked from a "glass cannon build" to a movement speed build
since 3/18/25

Valid since the 2/25/25 Map Rework Update.
Updated 4/20/25, NEW:
(Massively updated annotations and
added many more tips and stats.)

Item Build
Laning CORE

Left ---> Right

item
Cartucce anti-mostro
500

Needed for mild sustain + minion secures + farming early-mid game

item
Barriera da combattimento
1250

Great defensive + offensive stats, good to rush. Buy long range before/after active reload if you need more bullet shield for more stat uptime.

item
Resistenza extra
500

Recharge rate amazing with 4 pre-existing stamina, super slimy in lane with 5 total stamina.

item
Caricatore di base
500

Required for any chance of securing minion kills consistently + to keep pressure up in lane

item
Salute extra
500

ESSENTIAL to cover for low base health, and fortitude build path

item
Carica extra
500

helps push lanes and camp clearing, get by the time tier 2 camps spawn (6:00) [You can SELL this item first when low on spirit slots]

Sustain

item
Attiva
Rito curativo
500

Powerful. Heals you fast, and can be used mid game for extra sprint speed.

item
Rigenerazione extra
500

Great for keeping ground in lane, and additional ammo is super helpful. [+4 AMMO]

Spirit

item
Armatura spirituale
1250

Buy mid-late

Early CORE

Left ---> Right

item
Portata mistica
500

helps with farming, and improves range of all major abilities for super low cost.

item
Ricarica attiva
1250

Greatly alleviates ivy's poor ammo problem, and allows for near-constant dps with active reload ability.

item
Stivali da corsa
500

sustain + build path into enduring speed

item
Caricatore esponenziale
3000

[ESSENTIAL ITEM] - When you buy this item, you can start to take fights and farm super fast. [Can sell Basic Mag]

Mid CORE

Left ---> Right

item
Forza d'animo
3500

Allows for fast camp clearing (reaches 9.3m/s slide threshold) works GREAT with enduring speed, not to mention crazy healh for survivability

item
Velocità persistente
1750

[ESSENTIAL ITEM] - Movespeed is broken on Ivy, and with enough movespeed you can slide without needing sprint. Slow resistance is essential

item
Ricarica flash
1250

[PLACE ON 2] - Combined with active reload, you essentially have 3 clips with bonus fire rate, solving the ammo problem

item
Attiva
Esplosione vampirica
6000

Extra movespeed is essential, and active allows for near instakills on set targets. Damage and ammo is great too. [Can sell Monster Rounds]

Spirit +

item
Armat. spirituale migliorata
4250

Buy mid-late

Late CORE

Left ---> Right

item
Prolungamento della durata
1250

Longer Stone Form stun, Longer Tether, Longer lasting kudzus and Ult Silence, and amazing stats. Buffs upcoming gun item durations.

item
Raffica
3000

Huge powerspike for ivy, synergizes with your (14 pre-existing movespeed) and provides huge dps boost.

item
Colpo di fortuna
6000

Final CORE item for this dps build. Can shred people in a second or less once you get this item. [If 0 flex slots, sell active reload/long range]

Counter Items

Debuff Reducer/Remover strong rn

item
Resistenza crescente
3000

Typically only buy this if the enemy team is has significant amounts of bullet damage, so you have room to buy spirit resist as well.

item
Attiva
Dissipatore effetti negativi
4250

Super overlooked, reduces SO MANY EFFECTS AND STUNS, gives ~300 heal, and good stats.

item
Riduttore effetti negativi
1250

Good mid game 4th/5th health item.

item
Attiva
Frusta fulminante
1250

Good into Mirage, Wraith, Haze, etc. and provides dps boost with bullet resist shred.

item
Attiva
Decadimento
1250

Good into Shiv, Abrams, Kelvin, Yamato, works as a SINGLE TARGET big antiheal.

Bullet

item
Armatura balistica
1250

Only get if enemy team is mostly bullet damage, as escalating resistance provides more value. If short on slots, get this.

Super Late CORE

(Left side items are generally more preferred, right side less so)

item
Tempo di ricarica migliorato
1250

All abilities come back faster, great in general to keep up with late game tempo.

item
Aumento di potenza
3000

[PLACE ON 2] Gives even more movespeed, significant scaling for tether, and useful firerate for damage.

item
Pallottole drenanti
6000

After lucky shot, get this item and begin to build tank. You already have insane dps, so build to become unkillable.

item
Inibitore
6000

Very valuable late game item, as it helps significantly in team fights, while providing extra damage and survivability

item
Attiva
Colosso
6000

Makes Ivy almost immortal. Pairs EXTREMELY well with siphon bullets.

item
Frenesia
7250

Super powerful item. Excels in gun-heavy enemy team comps, and when you already have lots of health and sustain.

item
Silenziatore
6000

Great for ability/spirit heavy comps, especially ones with HUGE impact ultimates.

item
Durata superiore
4250

[PLACE ON 2] Makes tether last almost as long as any fight + silence. Synergizes with siphon bullets, silencer 6k item, practically all items.

Bullet +

item
Armat. balistica migliorata
4250

Only get if enemy team is mostly bullet damage, as escalating resistance provides more value. If short on slots, get this.

Swappable (Ignoreable)

item
Lungo raggio
1250

Can be replaced with active reload, or you can use both for increased early game impact. Based on preference

item
Attiva
Aura eroica
3000

Can skip active reload for this, Reccomended to buy after fortitude if so.

Experimental Items (Ignorable)

Still testing these items, ignore for a consistent build.

item
Caricatore titanico
3500

If you are new to sliding ivy builds, buying titanic after intensifying is a good way to get used to ivy's low ammo problem. Drop the item once you feel comfortable sliding.

item
Pallottole tossiche
3000

Suitable mid-late game antiheal item, be warned, does not scale well as this build lacks spirit.

item
Furia
1250

Potentially good early-mid game buy if you have ample flex slots.

item
Colpo alla testa invalidante
6000

Team lacking resist shredders? Enemy team clocking in at 60+ bullet resist? Get this. (preferably after 25-31k souls)

item
Distruttore resist. pallottole
1250

Works well with withering whip. With that, you get -23% bullet resist on the enemy. (-38% with this + withering whip + T1 Air Drop Ultimate)

item
Amplific. colpi alla testa
500

Pairs well with combat barrier, and provides extra damage to poke if you really need it early game.

item
Attiva
Medaglione rigenerante
1250

Good for ability spam lanes. Reccomended to be rushed over combat barrier, though significantly weaker since the 35m range nerf.

OVERVIEW

This build is aimed towards being a late game carry at 19-20k souls. By that time, your gun damage growth is maximized, and you will have insane gun dps, super speed, infinite ammo with 3 reloads and insta-sliding. Focus on playing to survive and securing souls early game: IVY IS THE WEAKEST LANER. Only play aggressive in lane if your partner has a suitably strong character (ex: Abrams or Mo and Krill) or if the enemy lane has weak laners (Haze with Dynamo).

WEAKNESSES

The only weakness with this build is how frail you are mid game. This build is more frail than other builds (such as wanders) as health items are prioritized super late game. Because of this, despite being able to almost instantly kill anyone, you must always be aware of incoming cc and interupts (Mo and Krill ult / Paradox Carbine, Lash ground pound) anything that sets you up to be chain stunned and obliterated. You can get away with 1v1 picks across the map IF YOU ARE POSITIVE most enemies arent missing from map. Otherwise, try and play behind at least one teammate.

SLIDING

This build is based on the mechanic of being able to instantly initiate a slide once you have 9.3m/s (Fortitude Buy). You can begin to slide super comfortably and more efficiently at 12m/s (Fortitude + Enduring Speed + T2 Tether Upgrade). You want to slide as much as possible, despite having QSR or Active Reload as you want as much damage uptime as humanly possible.

POWERSPIKE

Play towards your 19750-20500 soul powerspike. Ivy's gun damage growth scales insanely fast, and stops at 19k souls. VAMPIRIC BURST is your powerspike, and assuming you have bought every item before it including healing rite OR resto locket, you will be at the soul count of 19750-20500, where you will deal the most damage.

TIPS:

Vampiric Burst/Lucky Shot are your powerspikes. Typically, in 75% of games, you want to go vampiric burst. It provides health, significant sustain, and massive damage. In rare cases where your team is doing poorly, and lacks a damage carry while desperately needing one NOW, you can rush lucky shot instead of vamp burst. Also, at the beggining of the game, upgrading kudzu to tier one while it is still on cooldown will instantly refresh it.

TIPS: (Continued)

Why Quicksilver Reload on tether (2) instead of kudzu bomb (1) ? Intensifying magazine instantly loses damage when you take your kudzu out. Tether is instant, and when you get surge of power, you dont want to be using multiple abilities to proc your items. If you really want, getting QSR on kudzu is still very good, it is just up to preference.

TIPS: (Continued x2)

Have trouble hitting your ultimate? Right before you drop bomb, make sure you are close to the ground to lower the amount of time needed for the bomb to impact the ground. Try to aim the bomb semi-predictively, where you think the enemy will be in 0.5-1 second, as the bomb AOE grows outwards, instead of being a instant explosion. This will knock them up, allowing you to throw a kudzu, into stone form, and then beaming them with your gun while they have lowered bullet resist, and are significantly slowed.

Stats for nerds (SPEED)

[Base] 7.3m/s [T2 Tether] >>> 9.3m/s [fortitude] >>> 11m/s [enduring] >>> 12m/s [vampiric] >>> 14m/s [BurstFire] >>> 16m/s [SurgeOP] >>> 18m/s [Frenzy <50%hp] >>> 20m/s

Stats for nerds (BRESIST)

[Base] -0% [BulletRS] >>> -12% [Withering Whip] >>> -23% [T1 Airdrop] >>> -38% [Crippling Headshot] >>> -45%

Ability Point Order

Bomba Kudzu

Alleanza della guardia

Forma di pietra

Aviolancio

1

1

1

2

1

2

2

2

5

5

5

5