
Che si tratti di bombardare una posizione o di dividere la squadra nemica, la scelta del luogo è fondamentale per McGinnis. Può coprire la fuga della sua squadra che, una volta trincerata dietro il suo sbarramento, diventa difficile da espugnare.
Che si tratti di bombardare una posizione o di dividere la squadra nemica, la scelta del luogo è fondamentale per McGinnis. Può coprire la fuga della sua squadra che, una volta trincerata dietro il suo sbarramento, diventa difficile da espugnare.
A build focused on providing mini-turrets the tools to be useful at most stages of the game while still providing general support to your team through medicinal specter.
Lane - Buy in any order, but make sure to get Mystic Reach at the same time as the turret range upgrade, as it gives them an impressive poke potential spike.
Push guardian with troopers and spare turrets/specter


I
Rigenerazione extra
Sustain :3


I
Cartucce anti-mostro
Helps keep lane pushed so you can jungle and box easier


I
Carica extra
Use turrets sparingly in lane, mainly to push the guardian


I
Resistenza extra
I GOTS THA SCHMOVES


I
Infondere
Espansione mistica
Vs Snipers, Fliers


II
Spirito migliorato
Delay for Situational items as needed


I
Attiva
Rito curativo
When you or your lane partner need more healing


II
Potenziatore di guarigione
Specter/Rite booster
Mid Game - If on the sidelane and the other guardians are alive, push walker and steal enemy camps/boxes. Midlane focus on keeping your guardian healthy.


III
Controllo della resistenza
Schmoves.


III
Attiva
Aura eroica
Core mid game item - never not buy this


II
Caricatore titanico
More firerate needs more ammo to avoid reloading


III
Attiva
Sacrificio cultista
For farming and walker pushing
Late Game - Work together with the gun carries on your team to deliver swift objective / midboss destruction.


IV
Ritmo di guarigione
The Power Spike


III
Ricarica breve
Get this when you need to get medicinal specter out more often


III
Ricarica rapida
Delay for counter items when necessary


IV
Infondere
Attiva
Frammento di eco
MOAR TURRET


IV
Tempo di ricarica trascendentale
Only get this once you have a few items with cooldown, otherwise S.Cooldown is good enough.


IV
Spirito sconfinato
beeg specter, stronk turmnent, almost decent barrage


III
Attiva
Esplosione curativa
Secondary Heroic Aura once Healing Tempo acquired.
Long Game - Choose what you need to survive.


III
Resistenza crescente
vs Gun Duelists


IV
Armatura corazzata
vs Haze, Infernus


III
Espansione maggiore
beeg specter, sniper turret


IV
Esposizione crescente
Good for the resists, and boosts turrets/barrage a little bit, too
For questions or feedback, find me on the Deadlock discord or twitch.tv/zippydasquirrel
Items I'm playing with this current patch to see how viable they are
Coming soonish. Did you know that sometimes Valve makes changes to the game without putting them in the patch notes? For example, a few days after the Halloween update, they increased mini-turret base spirit resist from 30% to 35%. First of all, I didn't even know they still had base spirit resist -- I thought that was done away with by the new decaying resists system, but there ya go. They've also been tinkering with how mini-turrets give souls on death. Anyway I'm gonna stop using the Build Description for my notes and just put them down here where you have to scroll to find it. K that's it for now love you bye
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