
Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.
Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


I
Rigenerazione extra
The 1 HP/s regen sucked


II
Imbue [E]
Tempo di ricarica compresso
Improve Ice Path's cooldown until you can get Superior Cooldown


II
Rallentamento mistico
This allows your beam to ruin someone's day


II
Potenziatore di guarigione
After you get this, get one of the healing items from Stage 2


I
Attiva
Rito curativo
If you and your lane partner trade damage alot you need this for quick top up during retreats.


I
Carica extra
If 2 grenades isn't enough


I
Attiva
Gallina dalle uova d'oro
Buy this if you're in a tough lane, focus on farming and delay the pushes.
Recommended Rescue Beam and Divine Barrier (for late game)


III
Attiva
Raggio di salvataggio
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Attiva
Esplosione curativa
If your team tend to deathball alot this can be a great option


II
Attiva
Guardiano sentinella
You can buy this early in lane to keep your lane partner afloat.


IV
Attiva
Barriera divina
You don't really need to rush this most of the time, Guardian Ward is good enough until late-game
Everything you need, Stage 6's ultra flexible


II
Velocità persistente
Lets you run faster and resisting slow.


III
Ricarica breve
MEGA CORE, reduces all your abilities' cooldown.


III
Espansione maggiore
For larger dome and longer beam


III
Durata superiore
Extends duration for dome, beam and items


IV
Tempo di ricarica trascendentale
GIGA CORE, reduces all your abilities AND items' cooldown.


IV
Spirito sconfinato
A more generalist choice, boosts everything in your kit including heals and damage


III
Attiva
Pelle metallica
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Resilienza spirituale
Too much Spirit damage?


III
Attiva
Dissipatore di magie
If the debuffs become unbearable or there're life threatening ones


III
Controincantesimo
If enemy team has a ton of burst spirit damage, this can be really useful


III
Ricarica rapida
Gives you 2 extra healnades late-game


IV
Attiva
Reliquia maledetta
Highly recommended getting first, extremely good for shutting down threatening enemies


IV
Ritmo di guarigione
Boosts move speed and fire rate for you and teammates by popping a nade on your feet


IV
Attiva
Ristoratore
Extremely situational, buy only if you think another dome is worth it over other 6k
Maximize Damage


IV
Bruciatura spirituale
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


IV
Esposizione crescente
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade
Might be useful


II
Maledizione curativa
If enemy has too much sustain early on


III
Attiva
K.O.
If you need to disable Vindicta, Talon, Seven, Lash
If you want the 4.8k gun investment bonus


III
Attiva
Aura eroica
Recommended, gain more move speed while buffing your teammates


III
Attiva
Fuoco alchemico
Pretty good for area denial and bullet resist shred
If you need to last longer in a fight


III
Attiva
Pietra deformante
You need to escape from specific enemies


III
Resilienza balistica
If there're huge chunky gun damage, this is a good choice


IV
Rompi-incantesimo
This one spirit guy kept nuking your HP bar?


IV
Armatura corazzata
Bullet hell really grind your gear?


IV
Attiva
Inarrestabile!
This might help tremendously if you're facing against a CC team


IV
Juggernaut
If there're too many hand-held miniguns in the room.
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