
Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.
Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage and still have decent healer support using Arctic Beam.
L -> R order but prioritize what you need first. Harrass with beam and try to save grenade for heals, only poke with nade if you can afford to.


I
Attiva
Gallina dalle uova d'oro
There ain't much happening early game so you can run this, sell at around 15 mins in then rush Escalating Exposure


II
Ondata arcana
Can be sold late-game for better items


II
Potenziatore di guarigione
Boosts all of your heal by a decent margin


II
Maledizione curativa
Let your beam out-damage enemy's lifesteal or heal, also gives heal on kills and assists.


II
Velocità persistente
Lets you run faster and resisting slow.


II
Rallentamento mistico
Slow enemies down, ruin their day even more! Can be sold for slots late-game


IV
Spirito sconfinato
Try to rush this after selling egg, the appetizer of your beam's power spike


II
Prosciug. salute spirituale
Gives you some lee way on the tanky department.


II
Emblema dell'incantatore
If your lane have spirit nukers, this will help you ease off some of their pressure


II
Collezionista di trofei
If you managed to stomp a lane, buy this instead of Enduring Speed and get stacks by helping other lanes.
Play with your team, toss grenade and beam people to death from the sky. Invade enemy's jungles if it's safe to do so.


III
Impulso di tormento
Passive damage source, helps you farm faster and stack Escalating Exposure.


I
Carica extra
Can be skipped if you aren't interested in extra grenades at the time being


II
Imbue [E]
Tempo di ricarica compresso
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown


III
Ricarica breve
Reduces all your abilities' cooldown for better uptime which also means better tempo


IV
Esposizione crescente
The 2nd power spike and the main course of the build, they no longer views you as a problem, but a REAL THREAT.


III
Espansione maggiore
For larger dome and longer beam


III
Ricarica rapida
Gives you 2 extra healnades for big damage burst.


III
Attiva
Raggio di salvataggio
More support-pivoting, allows you to save teammates who stepped into the deathball quicksand


III
Resilienza spirituale
Against a spirit heavy team comp you might want a bit more armor


III
Attiva
Dissipatore di magie
Enemy team have too many debuffs? This will at least help you breathe better


III
Controincantesimo
If enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful
Become powerful and kill them all!


III
Durata superiore
Extends duration for dome, beam and items


IV
Bruciatura spirituale
The dessert of your beam's power spike, the finishing blow is here.


IV
Imbue [E]
Riverbero mistico
This one is for grenade, ironically but will help supplement your beam's damage and sustain


IV
Tempo di ricarica trascendentale
Reduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.


IV
Attiva
Infusore
Slight power boost, big heal, can't go wrong with this


IV
Catena delle streghe
OP against teams with consistent spirit damage from heroes like Infernus, Abrams, Shiv, etc... otherwise go Infuser or Spellbreaker against Spirit burst damage
Guess you want to be nice


IV
Ritmo di guarigione
Slot-locked


IV
Attiva
Ristoratore
A second dome can turn around a fight quickly, but hugely depend on the situation.


IV
Attiva
Flagello
Fat spirit damage and resist.


IV
Attiva
Reliquia maledetta
If nothing else works against a particular foe, this is the last resort.
Might be useful


II
Vulnerabilità mistica
If you need spirit shred earlier i guess this can be an option


II
Soppressore
Buy this against gun-heavy teams.


II
Attiva
Maledizione di rallentamento
Good Mystic Slow's sidegrade, helps keep enemies with insane mobile abilities at bay


III
Anticarro
Against Spirit armors or high HP damage sponge (Mo n Krill, Abrams, etc)


III
Attiva
Onda del silenzio
Buy this to keep ability spammer down a tad or to proc enemy's Indomitable.


III
Attiva
K.O.
Disable flyers such as Vindicta, Gray Talon, Seven's Ult and Bebop's Ult. Can also be bought to stop hyper mobile heroes like Lash.


III
Attiva
Decadimento
Good against a single tough guy, you can also abuse the bonus spirit power you have.3


IV
Imbue [E]
Attiva
Frammento di eco
Well if you really need a grenade in an emergency
For late-game or other notable threats


II
Attiva
Fuoco di risposta
Gun heroes' deterrent.


III
Attiva
Pietra deformante
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Resilienza balistica
Great against huge, chunky damage from the likes of Venator, Silver, etc...


IV
Rompi-incantesimo
This one spirit guy kept nuking your HP bar?


IV
Armatura corazzata
Bullet hell and gun debuffers really grind your gear?


IV
Attiva
Inarrestabile!
This might help tremendously if you're facing against a CC team


IV
Juggernaut
If there're too many hand-held miniguns in the room.


IV
Indomabile
Safety net against occassional CCs like Knockdown or Cursed Relic


IV
Attiva
Colosso
Tankmaxxing so you can screw them up even more
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