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Hypnos
Si muove silenziosamente e lancia una scarica di pallottole

Hypnos si fissa su un bersaglio e padroneggia ogni scontro a fuoco. Preferisce scontrarsi con avversari singoli, evitando di subire danni e sferrando attacchi ravvicinati ai bersagli ignari.

Hypnos
Si muove silenziosamente e lancia una scarica di pallottole

Hypnos si fissa su un bersaglio e padroneggia ogni scontro a fuoco. Preferisce scontrarsi con avversari singoli, evitando di subire danni e sferrando attacchi ravvicinati ai bersagli ignari.

Hero
Build

391.315

ALL TIME

01-12-2025 Update

25 giorni fa

Description

UPDATED 1/16! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)

Item Build
Super Early Game

AS → ER → RR → ES

item
Cacciatore di munizioni
500

Sell for late game tech.

item
Rigenerazione extra
500

Sell for Spirit Armor.

item
Cartucce rapide
500

It's best to sell Ammo Scavenger or Headshot Booster before this when choked on slots.

item
Resistenza extra
500

If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.

Read Annotations! Big Dmg ↓ + Pressure ↓

item
Attiva
Rito curativo
500

If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.

item
Amplific. colpi alla testa
500

To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.

Early Game

SS → BL → CB

item
Attacco rapido
1250
item
Prosciug. salute dalle pallottole
1250
item
Barriera da combattimento
1250
Mid Game

BRS → KD → QSR (Dagger) → SB

item
Distruttore resist. pallottole
1250
item
Scatto cinetico
1250
item
Ricarica flash
1250

QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Kinetic Dash to two clips.

item
Pallottole rallentanti
1250
Ganking Tech (Read Annotations) Runners ↓ Leechers ↓ Gunners ↓

item
Attiva
Maledizione di rallentamento
1750

Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.

item
Attiva
Decadimento
1250

Against Tanks & Leeches like Abrams, Shiv, and Geist. Use this during a gank or to push them away in a team fight.

item
Attiva
Frusta fulminante
1250

If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Ivy, McGinnis, Talon, etc.

Late Game

BF → SO

item
Raffica
3000
item
Traboccamento spirituale
6000
Priority Late Game Picks

item
Attiva
Inarrestabile!
6000

If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.

item
Silenziatore
6000

When facing heavy spirit users, which is frequent, new Silencer shuts them down completely.

Late Game Tech

No Order, Read Annotations!

item
Inibitore
6000

A straightforward “nerf” relic for our late game, it’s impossible to go wrong with Inhibitor. Especially helpful for outliving fights against metal skinned enemies.

item
Colpo alla testa invalidante
6000

A strong relic to pierce through the pervasive Bullet Armor present in the current meta. Crippling Headshot frequently out damages Lucky Shot currently, and is considered the optimal choice for maximizing damage.

item
Attiva
Pelle metallica
3000

To combat rampant gun builds, especially those that thrive off of burst interactions (Bebop hook combo, McGinnis wall combo, etc.)

item
Attiva
Colosso
6000

A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.

item
Attiva
Maledizione
6000

If their team has a massive carry, Curse is sometimes a requirement to kill them and turn a teamfight.

Spirit Armors

item
Armatura spirituale
1250

An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.

item
Armat. spirituale migliorata
4250

Another essential purchase, but can be picked up much later in the round. Any time after Spiritual Overflow is ideal.

UPDATED 1/16 - Reshuffling & Refining

Check out the Discord Guide for details and to ask any questions.

Check Out The Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

Ability Point Order

Daga del sonno

Bomba fumogena

Accanimento

Danza balistica

1

2

1

1

5

1

2

2

5

5

2

5