Artiglio grigio è un astuto predatore. La sua precisione mortale, il suo arsenale di trappole e il suo posizionamento strategico gli permettono di abbattere gli avversari più difficili.
Artiglio grigio è un astuto predatore. La sua precisione mortale, il suo arsenale di trappole e il suo posizionamento strategico gli permettono di abbattere gli avversari più difficili.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Upon acquiring Express Shot, use your Alt-Fire (RMB) to deal big damage! Just remember to wait 4s between shots to get its effect! Use it after a Heavy Melee!
I
Cartucce ad alta velocità
Increases the velocity of your bullets, including your Alt-Fire! |Upgrade into Express Shot|
I
Prosciug. salute corpo a corpo
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. | Upgrade into Lifestrike |
I
Carica extra
Gives you an extra charge of Puddle Punch (3). Useful to harass more! | Upgrade into Rapid Recharge |
I
Colpo spirituale
Empowers your Puddle Punch (3) and melee to deal some Spirit Damage and reduce Spirit Resistance. Try to land Splatter (1) after using this! | Upgrade into Spirit Snatch |
II
Carica corpo a corpo
A huge increase of Heavy Melee Damage. Can be activated with Puddle Punch (3) when fully upgraded! | Upgrade into Crushing Fists |
III
Colpo rapido
After not shooting for 4s, your next bullet is doubled and deals a lot more damage. Use your Alt-Fire (RMB) to deal a burst of damage! |Can be sold for a slot|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later. Mystic Regen can be triggered by Puddle Punch (3) thanks to Spirit Strike. Extra Regen is the most passive option.
I
Rigenerazione extra
Grants you more passive health regen. A safe pick that is always active. |Can be sold for a slot|
I
Attiva
Rito curativo
Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. |Can be sold for a slot|
II
Attiva
Medaglione rigenerante
A burst of healing upon use depending on the amount of stacks. Also grants you 2 stamina back when used. Stacks are obtained when nearby enemies cast their abilities.
II
Attiva
Guardiano sentinella
Grants you (Or an Ally!) a barrier and some movement speed.
Buy left to right. Use a mix of Melee and Puddle Punch (3) to deal damage, heal and debuff your enemies! If you are able to time parries well, grab Counterspell as it'll make you able to parry many ultimate abilities!
II
Round di apertura
Deal more damage to enemies at high health with your melee and gun!
III
Colpo fortificante
A large increase in melee damage. Will also improve your healing, and put a big slow on the enemy. Works with Puddle Punch (3).
IV
Pugni frantumanti
Your melee attacks lower the bullet resistance of the enemy, and gives you some ammo. Each hit creates stacks, at max stack, you'll stun the enemy! Works with Puddle Punch (3).
III
Ricarica rapida
Grants you even more charges of Puddle Punch (3) and less downtime between them.
III
Furia
The more damage you endure, the stronger you'll get. This increases your melee damage!
III
Furto spirituale
Upon hitting a hero with melee, steal their spirit power and resistance! Resulting in the enemy getting weaker and you getting stronger! Can be done with Puddle Punch (3).
If you are confident in your parries, then these will help you dish out more damage and increase your survivability by a considerable amount.
I
Obiezione
Lowers your parry cooldown passively, but also deflects melee damage on successful parry! You also gain a HUGE boost in melee damage after a parry. Does NOT work with Counterspell.
III
Controincantesimo
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
You can buy left to right, or pick whatever you deem necessary after getting Superior Cooldown. Don't forget to get an Active as it'll allow you to deal with many different threats by either gaining resistances, movement, CC, healing and more!
II
Infondere
Tempo di ricarica compresso
Lowers the cooldown of Puddle Punch (3). |Upgrade into Superior Cooldown|
III
Ricarica breve
Reduces the cooldown of your abilities, but also items and item effects such as Lifestrike or Crushing Fists!
III
Aura del cacciatore
Any enemy near you will have their bullet resistance and fire rate lowered. Tripled if the enemy is alone!
III
Impulso di tormento
Deal spirit damage to the two nearest enemies, which provides us with constant passive damage at melee range. Scourge can be bought instead!
II
Distruttore resist. pallottole
Lower the enemy's Bullet Resistance when hit them with Spirit Damage. This means more Melee Damage against them!
II
Colpo alla testa sfiancante
Lowers the enemy's bullet resistance when you headshot them. |Upgrade into Crippling Headshot|
IV
Colpo alla testa invalidante
Lower the resistances of your enemies with a headshot and also apply Healing reduction! Less bullet resistance for the enemies makes them take more melee damage!
If you find yourself dying easily or taking too much damage, consider one (or more) of those items! Since the rework, Barriers work with Resistances.
II
Protezione balistica
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
II
Protezione spirituale
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
III
Resilienza balistica
Very useful if the enemy team is mostly Bullet oriented.
III
Resilienza spirituale
Very useful if the enemy team is mostly Spirit oriented.
II
Barriera reattiva
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
III
Attiva
Dissipatore debuff
Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.
IV
Armatura corazzata
Gain a chance to ignore bullet effects when you get shot. You also have a chance to deflect bullets back.
IV
Attiva
Barriera divina
Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.
IV
Rompi-incantesimo
The next spell that deals over 150dmg will have its damage reduced by a lot! It also increases your Spirit Resistance and reduces debuffs/CCs durations.
IV
Juggernaut
Grants you a lot of slow resistance, but also lowers the fire rate of anyone shooting you. Very useful against gun oriented characters like Haze and Wraith.
Those actives are extremely powerful items to gain the edge against the enemy. If you frontline a lot, I recommend Arctic Blast or Scourge. Focus Lens is useful if enemies tend to escape before you finish them off. Do not buy Return Fire if you have Juggernaut.
II
Attiva
Fuoco di risposta
Deflect a portion of damage taken for a few seconds. You need to have Line of Sight for the deflect to work. Sell if you have Juggernaut.
III
Attiva
Esplosione curativa
Grants a burst of healing to your allies around you and yourself.
III
Attiva
Raggio di salvataggio
Can be used to heal yourself (And an ally!) a large amount of health. You can also pull an ally to you. Also works when your Ally is in The Cube (2).
III
Attiva
Pietra deformante
Allows you to teleport in any direction while also giving you some bullet resistance.
IV
Attiva
Inarrestabile!
Become immune to any form of Crowd Control for a few seconds. You cannot get parried while this is active!
IV
Attiva
Colosso
Grants you a large amount of max HP passively, but also a decent amount of resistances, and a slowing aura upon activation.
IV
Attiva
Colpo fantasma
Teleports you to a target, disarms and slows them while also dealing a burst of Spirit Damage. This will bring down any flying enemy to the ground.
II
Attiva
Fronte glaciale
Deals a burst of Spirit Damage around you, that also slows enemies hit. REMEMBER: Punch first before using this to trigger Spirit Strike and lower the enemy's resistance!
IV
Attiva
Esplosione polare
Unleash an ice wave around you upon use, similar to Cold Front. The wave will FREEZE enemies hit. Frozen enemies take more damage.
IV
Attiva
Flagello
Gain a large amount of Spirit Resistance and an Area of Effect around you that deals damage to enemies near based off their Max Health. Can be applied to an Ally! This can replace Torment Pulse.
IV
Attiva
Obiettivo
Silence an enemy. Upon expiration, 30% of the damage inflicted to the enemy while silenced will be dealt. Useful to kill enemies that tend to escape when low on health.
IV
Attiva
Ragnatela a vortice
Throw a SQUID from THE DEEP! Upon impact, it'll pull enemies in, and apply the effects of Slowing Hex to them, reducing their mobility!
If you feel like that Crippling Headshot isn't enough to reduce the enemy's healing consider one of those! Healbane is the cheapest and can be triggered by dealing Spirit Damage!
III
Attiva
Decadimento
Lowers an enemy's healing, while also dealing constant spirit damage to them based off their current health. Useful against Abrams, Shiv and Mo&Krill.
II
Maledizione curativa
Reduces the healing of anyone hit by your Spirit Damage. Toxic Bullets and Decay can trigger this too!
IV
Inibitore
You bullets and melee attacks will lower the enemy's damage, and also apply healing reduction.
III
Pallottole tossiche
After landing enough bullets on an enemy, you'll proc a bleed effect that'll deal damage based off their current health and also reduces their healing.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Colpo mistico
Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
II
Traditore
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. | Can be sold for a slot |
III
Attiva
Sacrificio cultista
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use. This also grants you various useful buffs!
III
A bruciapelo
Grants you more damage when you're really close to your enemies! Your close range gun damage/melee damage will also slow down your enemies.
III
Punta cava
When you are at high health, you'll deal more bullet damage! Which means more melee damage! You also lower the enemy's bullet resistance when hitting them with bullets, not melee.
IV
Traboccamento spirituale
Your bullets will charge up Spirit Power for more damage with Splatter (1) and actives such as Cold Front or Arctic Blast.
IV
Frenesia
You become very resilience to spirit damage when below half health. You also gain movement speed which helps you escape delicate situations.
I
Stivali da corsa
Increase your sprint speed! |Upgrade into Enduring Speed|
II
Velocità persistente
Allows you to move faster and grants you resistance against slows. Useful when going in to melee.
II
Giubbotto da battaglia
Extra Bullet Damage & Fire rate when you are above 65% health. Useful if you find yourself in need of some Bullet Resistance.
II
Emblema dell'incantatore
Extra Spirit & Cooldown reduction when you are above 65% health. Useful if you find yourself in need of some Spirit Resistance.
II
Potenziatore di guarigione
Increases your healing, such as Melee Lifesteal, Lifestrike and even the Cube (2).
II
Riduttore debuff
Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more. This includes the stun when you get Parried!
III
Forza d'animo
Grants you a large amount of health regen when you don't take damage for 12s. This means you don't have to go to base to heal!
III
Attiva
Pelle metallica
Become immune to bullet damage upon use for 4s! Useful against Haze, Wraith and more. Can be paired with Return Fire!
III
Controllo della resistenza
A lot more dashes, resulting in a lot more mobility.
IV
Pallottole drenanti
Steal your enemy's max HP when shooting them!
I
Attiva
Barile arrugginito
Lowers the fire rate of an enemy. Useful against gun oriented characters like Vyper, Haze, Infernus, Wraith and more.
II
Attiva
Maledizione di rallentamento
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability.
III
Attiva
Maledizione disarmante
Disarm a hero for 4 seconds and lower their bullet resistance. A hard counter to Haze, Wraith, Vyper and Infernus!
III
Attiva
Onda del silenzio
Throw a wave forward that silences, lowers spirit resistance and their spirit power. Useful against Yamato, Geist, Lash, Pocket, and many more.
III
Attiva
K.O.
Allows you to stun an enemy. Brings down flying characters very quickly. Useful against Seven, Bebop and more.
IV
Attiva
Maledizione
Disarms and silence a target. Extremely useful against anyone and any sort of carry. This DOES interrupt channeled abilities, such as Bebop's ult, Seven's ult, Vindicta's flight, and more!
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