Abrams ha la forza e la resistenza per condurre la battaglia in prima linea. Spesso si ritrova solo in mezzo alla squadra nemica, che si disperde al suo passaggio. Se i suoi nemici sprecano i loro proiettili su di lui, i suoi compagni di squadra nelle retrovie ne approfittano per infliggere impunemente danni.
Abrams ha la forza e la resistenza per condurre la battaglia in prima linea. Spesso si ritrova solo in mezzo alla squadra nemica, che si disperde al suo passaggio. Se i suoi nemici sprecano i loro proiettili su di lui, i suoi compagni di squadra nelle retrovie ne approfittano per infliggere impunemente danni.
This build is inspired by Lystic's AP order and rough item timings (like the Phantom Strike rush).
Please read the annotations!
L-R | 8000
I
Rigenerazione extra
Gives you 7 Regen total with your passive, you will never die in lane unless you fumble.
I
Prosciug. salute corpo a corpo
Item got sorta worse with the new patch but its still very worth buying.
I
Colpo curativo
Off CD on Hero = 8.3 Health Regen. Off CD on non-Hero = 3.3 Health Regen. On top of the weapon damage this item provides, this gives you a TON of sustain assuming you can hit it.
I
Distanza ravvicinata
Good damage increase (equal melee damage to spirit snatch).
II
Carica corpo a corpo
Timed to be bought just before you unlock Tier 2 Shoulder Charge. Also bullet resist.
II
Attiva
Fronte glaciale
Burst and Spirit Resist.
II
Giubbotto da battaglia
Bullet Resist, Weapon Damage, Fire Rate, and 3 Regen before banking for Pstrike.
Read annotations (on the rest of the build too)
I
Cartucce anti-mostro
Broken item for regen and pushing waves/taking objectives.
I
Attiva
Rito curativo
Buy if you're somehow on 0 HP, you will need to in order to re-enter the lane.
I
Salute extra
Buy to avoid one shot combos in lane and add to your health pool for your 3.
I
Resistenza extra
Buy if you plan on buying one or both of The Brothers or Weighted Shots.
Buy 2 of the Weapon 3.2ks (like Berserker, Weighted, etc) AFTER PStrike to suit the lobby you're in. | Pstrike 14,400
IV
Attiva
Colpo fantasma
Buy at 14k and hatecrime people off cooldown. You may need to delay this in order to counterbuild, or to be strong enough to win fights from behind. Use your best judgement.
III
A bruciapelo
Most frequent 3.2k weapon buy because it's just an upgrade. Buy this or one of the others after Pstrike.
III
Controincantesimo
Item OP now, like genuinely just use it. Update 2 weeks later - My opinion is unchanged
II
Potenziatore di guarigione
Buy at 20,000 souls, this is when you max Infernal Resilience.
III
Colpo fortificante
Item still strong but less strong, buy when you feel you need it.
IV
Pugni frantumanti
Buy whenever you feel it's needed. You know what the item does.
II
Scatto cinetico
You buy one of these if you get Weighted, or both of these if you want to hatecrime people often.
II
Ondata arcana
Prioritize this one if you own Weighted and are only buying one. Generally more useful in my opinion and fills out the Spirit Track.
III
Resilienza balistica
Buy against weapon heavy comps if absolutely necessary, other items can give bullet resist and Pstrike has a disarm.
III
Resilienza spirituale
Buy against heavy spirit damage if needed.
III
Attiva
Dissipatore debuff
This item is still incredibly broken and I don't see that changing for a while.
Buy what you need when you need it in a game.
II
Attiva
Piè veloce
I don't ever buy this but you can if you want to
III
Furia
I buy this whenever I need bullet resist, brings you to 24% with melee charge. Lots of weapon damage if you stay alive in fights. This does not particularly help with bursting specific targets.
III
Colpi ponderati
I buy this whenever I need spirit resist, brings you to 24% with Cold Front. Lots of weapon damage and some debuff resist. Ensure you buy a stamina item too.
III
Cacciatore di teste
Hatecrime tool for squishies and a source of healing, buy with caution I haven't tested it much.
III
Aura del cacciatore
Buy if you need to hatecrime a specific sidelaner frequently to keep them from farming. Make sure to isolate targets from groups to get the damage bonus by charging them away.
IV
Frenesia
Whenever it gets to late game this is a very good item to buy, try swapping Opening Rounds for it if appropriate.
II
Attiva
Maledizione di rallentamento
Buy if you really wanna hatecrime people.
III
Furto spirituale
More melee damage and gives you stat steal, I rarely pick this up.
IV
Attiva
Flagello
Infinite spirit resist and infinite damage in an AOE around you, CAN be cast on teammates which is useful.
IV
Attiva
Trasformazione eterea
This item is pretty crazy but I don't get it often.
IV
Attiva
Esplosione polare
"Fuck I have a lot of money I guess I'll upgrade Cold Front" ahh buy, helps your burst a bit.
II
Emblema dell'incantatore
Buy early if you need spirit resist.
II
Attiva
Fuoco di risposta
Buy whenever you feel it's needed to deal with enemy gun carries. Can be really early.
II
Velocità persistente
Maybe good IDK man
II
Maledizione curativa
Basically the only anti-heal you can buy on this build, it's fine.
III
Forza d'animo
The max HP is the important stat here, because of your 3. The passive is still useful for staying active on the map.
III
Attiva
Pietra deformante
Bullet resist and a teleport is pretty okay still but you're rushing Pstrike.
IV
Attiva
Colosso
LOTS of max health and resists, and a slow, and a dash slow. Buy if it's good for the lobby you're in.
IV
Armatura corazzata
Insane against gun carries, you know what it does.
IV
Juggernaut
Buy if slows become an issue or against low firerate gun characters like Mirage or Shiv. Quickbuy this to get enduring if needed.
IV
Rompi-incantesimo
Decent against spirit burst and has good stats.
IV
Attiva
Inarrestabile!
Good for contesting midboss or just dealing with some CC combos like echo shard vindicta tether.
This build is a pick playstyle, that means AFTER Phantom Strike you should be communicating to your team either by voice or pings for picks. Look to Pstrike charge targets near your teammates, once you get more damage online, you can Pstrike solo targets and explode them. Additionally, because your Charge is on a 15s cooldown at max level now, it is a completely viable escape tool. Make sure to practice charge cancelling!
1
1
2
2
5
5
1
1
2
5
2
5