Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Always Be Sliding.
Abuse your mobility, slows, and petrify to really annoy the enemy team. Dive towers, go crazy.
Your high damage allows you to solo objectives and drag enemies away from coordinated teamfights.
Sell basic magazine later for slots
Damage + Ammo great for laning, your first target to sell for bigger items
Bullet velocity for better accuracy, rest of stats are nice.
Mandatory, lets you sustain stamina
Gives you flat hp scaling when your levels don't
Nice small stats that is otherwise rare for you to grab, can be skipped or sold if the game calls for it
Grants kill-potential. If laners wander too far from tower, usually slows them enough to kill
Allows you to jungle without losing life
Biggest early ramp-up to damage and lets you slide longer.
Enables you to be fully slippery. Don't be afraid to enter walker stomp range.
Additional slow, applies BRS. Initiate while sliding with this active
Nothing really better to grab on the spirit side, ramps your physical damage
Imbue dagger, use it when you run out of mana or as a secondary slow
Greedier R -> L
Emergency defense for mid-game stuns & interrupts, sucks in late game.
More movespeed = more annoyed enemies who can't chase you.
Better lifesteal to enable some out-trades
Lets use our vitality slot for even more damage!
Cheap, great for burning towers
Counters mass bullet armor, best scaling for damage once you have a nice chunk of fire-rate & wep.damage
Get bullet/spirit armor if one particular damage kills you more
Remove single-use disarms, slows, lingering damage (Bebop, Mo&Krill, Infernus)
If you attract too much attention and notice your team can kill with your space.
Brings down annoying flyers if no one else can
The only answer to entering their backline when they have too many disables.
If singled out constantly by a lone wolf, lets you out-contest them (Haze, Fathom)
A soft-escape to roots / being thrown in-air
Someone you want to focus has too much mobility
Not sorted in recommended buy order, decide on a per-game basis
Free Flex Slot and you want to end the game like now
Buy if behind on slots
Allows you to sustain skirmishes around their base
Practially stops you from running out of stamina & enables double use for tricky escapes
Big damage & saves on slots. Best item to get if you have a great early lead
Great vs evasion (Mirage tornado, Haze Ult). Damage as good as Glass Cannon, but uses flex slot
Allows you to out-trade the whole enemy team (given no disables). Counters damage reflect.
Good for scouting when both teams are even in late game
If they just have too much bullet resist
Screwjab Dagger
Lethal Venom
Slither
Petrifying Bola
1
1
2
2
5
5
1
2
5
1
2
5