With a powerful weapon (and deadly venom to match), Viper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
With a powerful weapon (and deadly venom to match), Viper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
4
Throw a dagger, dealing Spirit Damage and applying a Fading Slow.
Cooldown
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.
Reapplying Venom refreshes the duration.
Venom breaks Petrify before detonating.
Max Venom Damage
You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
Slide Distance
Throw an explosive bola. On exploding, the bola
Enemies in the center of the explosion take additional
Petrified units block all damage, but cannot take actions.
Petrified units break free after blocking enough damage.
Petrify Damage
When it comes to breaking the law, not getting caught is a pretty important part of the job. Viper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.
Having done time in every major prison in the tri-state area, Viper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.39
Base Bullet Damage
+2.67
Base Melee Damage
+35
Base Health
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
4
Throw a dagger, dealing Spirit Damage and applying a Fading Slow.
Cooldown
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.
Reapplying Venom refreshes the duration.
Venom breaks Petrify before detonating.
Max Venom Damage
You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
Slide Distance
Throw an explosive bola. On exploding, the bola
Enemies in the center of the explosion take additional
Petrified units block all damage, but cannot take actions.
Petrified units break free after blocking enough damage.
Petrify Damage
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.39
Base Bullet Damage
+2.67
Base Melee Damage
+35
Base Health
When it comes to breaking the law, not getting caught is a pretty important part of the job. Viper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.
Having done time in every major prison in the tri-state area, Viper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.