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Vindicta
Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Vindicta
Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Hero
Build
Concerns of The Deep? I'm Cubin'

135

DAILY | TRENDING

11-21-2024 Update

yesterday

Description

"It's not just restorative, it's great for your skin!"
The 3rd Build in the "Concerns of The Deep" series.
This one is a SUPPORT build, oriented around The Cube (2), while also disrupting and debuffing the enemy team!
Use Rescue Beam on an ally you've put in The Cube (2) to pull them to safety!
The powerful actives you'll pick will turn the match in your favor.
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. Resto Shot can be skipped if you aren't struggling. Move your mouse over the items for details!

item
Melee Lifesteal
500

This works with your Puddle Punch (3) and will heal you on hit. |Can be sold for a slot|

item
Spirit Strike
500

This will make your Puddle Punch (3) deal some Spirit Damage. | Upgrades into Spirit Snatch |

item
Restorative Shot
500

Every 6s, your next bullet will heal you when you hit an enemy, minion or soul orb. Goes on Cooldown even if you miss. Also provides you with a fair amount of Bullet shield. | Can be skipped |

item
Extra Spirit
500

Increases your Spirit Power by a little. Will be upgraded down the line. The Cube (2)'s healing scales with Spirit!

item
Monster Rounds
500

Deal more damage to Minions, Neutrals and Objectives (Like Guardians, Walkers, etc...). |Can be sold for a slot|

item
High-Velocity Mag
500

Allows you to secure/deny souls easier. |Can be sold for a slot|

item
Active
Restorative Locket
1250

Upon use, restore health of an ally (Or yourself) depending on the amount of stacks! Gain stacks whenever nearby enemies use abilities. Can be used on allies in the Cube (2)!

item
Sprint Boots
500

Zoomin' around to help your allies! |Upgrade into Enduring Speed|

Mid Game

Buy left to right. Use Rescue Beam to pull allies out of danger, even when they are in The Cube (2). Skip Arcane Surge and buy it later if no flex slot. Don't forget to buy an Active!

item
Kinetic Dash
1250

Grants you a free dash-jump every 10s, along with some fire rate increase. | Upgrades into Arcane Surge |

item
Healing Booster
1250

Makes all your heals stronger and makes you resist anti-healing a little.

item
Improved Cooldown
1250

Reduces the cooldown of your abilities AND your items, for example: Rescue Beam.

item
Active
Rescue Beam
3000

You can pull people who are in The Cube (2) !

item
Duration Extender
1250

Makes your actives and your Cube (2) last longer.

item
Enduring Speed
1750

Get to your allies faster and move around the map with ease. You will also resist slows better.

item
Improved Spirit
3500

Increases your Spirit Power moderately. Results in more healing with The Cube (2) since it scales with Spirit, but also more damage.

item
Arcane Surge
4250

| If no flex slot, skip and buy later | Grants you a free-dash jump and empowers your next ability after a dash-jump.

item
Spirit Snatch
3500

Allows you to steal the spirit power and resistance of the enemies you hit. Resulting in them getting weaker, and you stronger! Works with Puddle Punch (3).

item
Superior Cooldown
4250

| Imbue The Cube (2) | Lowers the cooldown of your abilities and items even further.

Armors

At your convenience! Armors scale better late game. Divine Barrier can be given to an ally too!

item
Bullet Armor
1250

Useful if the enemy team is mostly dealing bullet damage.

item
Spirit Armor
1250

Useful if the enemy team is mostly dealing spirit damage.

item
Improved Bullet Armor
4250

Useful if the enemy team is mostly dealing bullet damage.

item
Improved Spirit Armor
4250

Useful if the enemy team is mostly dealing spirit damage.

item
Reactive Barrier
1250

Grants you shields when affected by crowd control. Triggers when you get parried! Useful against Mirage's tornado, Lash's dive and ult, Dynamo's stomp, Abrams' charge and much more!

item
Active
Divine Barrier
1250

Give yourself (Or an ally) a large amount of shield for a few seconds, along with some movement speed.

item
Debuff Reducer
1250

Lowers the duration of Pocket's poison, Infernus' burn, and many more!

item
Active
Debuff Remover
4250

Removes Bebop's bomb, Pocket's poison, Infernus' burn, Vindicta's tether, Siphon Bullets/Mirage's Scarab & mark, and more!

Late Game

Time to start debuffing the enemy. Alchemical Fire can trigger Healbane and other debuffs. Decay & Healbane stack for a massive healing reduction.

item
Superior Duration
4250

| Imbue The Cube (2) or Goo Ball (4) | Allows you to make The Cube (2) or Goo Ball (4) and your actives last longer. Also increases the Stun duration of Goo Ball (4).

item
Active
Alchemical Fire
3000

Enemies stepping into the fire will receive a lot more gun damage from you and your team. Also applies Healbane on hit.

item
Healbane
1250

Used for Anti-Healing. Stacks with Decay. Alchemical fire can easily trigger this.

item
Improved Reach
3500

| Imbue The Cube (2) or Goo Ball (4) | This will increase the range of all your abilities, and items. Makes Goo Ball (4) bigger.

item
Mystic Vulnerability
1250

Allow any spirit damage to reduce the enemy's resistance to spirit. Pairs well with Alchemical Fire.

item
Escalating Exposure
7450

Increase your spirit damage each time you deal spirit damage. Pairs well with Alchemical Fire, and even works with Decay.

item
Boundless Spirit
9700

Increases your Spirit Power by a massive amount. Resulting in more healing with The Cube (2), but also more damage.

item
Suppressor
1250

Slow down the fire rate of your enemies when you deal spirit damage to them.

item
Mystic Slow
4250

Slow down the enemy and lower their fire rate upon dealing spirit damage to them. Pairs well with Alchemical Fire!

item
Inhibitor
6200

Slow down the enemy and lower their damage when hitting them with your gun.

Actives

Move your mouse over each to see what is most useful against who you are up against! Try to get Curse by Late Game.

item
Active
Heroic Aura
3000

Gives your allies more fire rate and movement speed upon activation. Useful when your allies are focused on gun damage.

item
Active
Decay
1250

Lowers healing of the target and deals decent damage over time. Buy if facing Abrams, Kelvin, Mo&Krill, Geist, or Infernus. Stacks with Healbane.

item
Active
Slowing Hex
1750

Slows down an enemy, deals damage and locks their movement ability for 3 seconds. Buy if facing Lash, Vindicta, Grey Talon, Wraith or Pocket. Cast it BEFORE they use their movement abilities, NOT during!!

item
Active
Withering Whip
1250

Slows down the fire rate of a target and lowers their bullet resistance. Buy if facing Haze, Wraith, Ivy, Infernus or McGinnis

item
Active
Knockdown
3000

Stuns a target after a short delay. This will rapidly bring down any flying enemy. Buy if facing Vindicta, Grey Talon, Seven and Bebop. Always useful and effective against anyone.

item
Active
Silence Glyph
3000

Deals some damage and the target's abilities. They can still use their active items. Effective against anyone, especially Yamato, Pocket and Lash. This does NOT interrupt channeled abilities (Ex: Seven's Ult, Bebop's Ult....)

item
Active
Curse
6200

Disarms and locks abilities and items of a target. This also interrupts channeled abilities. Buy especially if facing Pocket and Yamato. Incredibly useful against anyone.

item
Active
Echo Shard
6200

Allows you to cast two Cube (2) or two Splatter (1) in a row.

Optional & Situational

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build.

item
Melee Charge
1250

Allows you to farm more comfortably by reloading your gun upon landing a heavy melee hit.

item
Active
Warp Stone
3000

Allows you to teleport in the direction of your choice. Can be used to redirect Goo Ball (4).

item
Hunter's Aura
3000

Reduces the fire rate and bullet resistance of close enemies. TRIPLED if the enemy hero is alone.

item
Spellslinger Headshots
4250

Landing headshots will increase your spirit power! Also grants you lifesteal against the target you shoot.

item
Crippling Headshot
6200

Lower the resistances of the enemy upon landing headshots.

item
Active
Silencer

Once activated, allows you to silence the enemy when shooting them.

item
Spiritual Overflow
6200

By shooting the enemy, you grant yourself fire rate and a lot of spirit power. Also passively gives you cooldown reduction.

item
Active
Healing Rite
500

Activate a heal over time on yourself or an ally as long as you don't get hit by a hero or tower. Builds into Health Nova.

item
Active
Healing Nova
1750

Upon activation, heal everyone around you a decent amount, including minions! Also increases your range.

item
Active
Return Fire
1750

Send back some damage that you take while also gaining some bullet resistance. Pairs well with Metal Skin.

item
Active
Metal Skin
3000

Ignore bullet damage for a few seconds. Useful especially against Haze and Wraith.

item
Active
Majestic Leap
3000

Leap up high! Useful to save a teammate when paired with Rescue Beam.

item
Superior Stamina
3500

Can be used to TRIPLE jump in Goo Ball (4).

item
Soul Rebirth

Upon death, you'll respawn at your death location after a few seconds, at half HP.

item
Bullet Resist Shredder
1250

Lower the enemy's resistance with any form of Spirit damage. Pairs with Alchemical Fire.

item
Improved Burst
3500

Increase the damage of Splatter (1) and Goo Ball (4).

item
Active
Magic Carpet
6200

Aladdin lookin' mf. Allows you to fly around the map on demand.

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

1

2

5

1

2

1

2

5

2

5

5