Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Seven ult is still strong, and still a valid build path in high ranks.
Mass AOE debuffs, good push/depush, and the ability to win any
fight with good positioning. Hard to get used to playing.
Focus on counter initating or setting up fights with ults that force
the enemy team into bad positions. Do not just press it in
front of all 6 for giggles. In between ults you're a stun/ball bot and
your team's lane fixer. Unstop + self cast stun makes you the best
at defending rejuvinator. Managing height is very important for ult, but T3
ult makes positioning easier. Generally, go higher as your ult goes,
but go lower if they're trying to hide. Ulting low on the ground is
generally not a bad idea!!
Focus on applying pressure. Infuser so you can live in your first ult. Stun off CD to harass. Same items for solo/duo, order is flexible. In bad matchups, it's ok to be a boring opponent; just sit back and last hit.
Duration snapshots, so if you use this then Power Surge, it'll last a bit longer
Sell when you need the slots, this is just for early push and fights.
T2 balls gives you surprising obj push and kill threat. They're your early game crutch.
Helps you depush waves and kill objectives faster.
Ult gives tons of bullet res, so this is the best item for living early.
Start spamming your slots with these t2s. Pick one from healbane or improved cooldown. Try and keep infuser as long as you can, but sell enduring when needed.
NEVER skip this. It buffs 3 of your items and reduces the effectiveness of many opponent's items.
Best for multiple heal sources or if you need to outsustain the enemy team.
Best if the game's pace is accelerating.
Unstoppable is ALWAYS a good pickup, even if there are zero stuns on the enemy team. Your Ult should win a fight/objective/midboss. In between ults, push objectives. Balls and stun are still strong for skirmishes, so don't be afraid. You can sell spirit lifesteal after you buy leech. Sell extra spirit if OOS
Cannot stress enough how good this is. Amazing stats, nullifies anti heals
These are the general late game upgrades you'll probably always want
You can get this before Mystic Slow/Leech. As soon as you need it and not those two, really.
The left upgrades are good for when you're not dying in ult. Duration extender/kelvar is for when unstop needs to be up as long as possible.
Better than escalating if the enemy team doesn't have spirit resistance.
Desperately need unstoppable up just a bit longer? Fights happening in huge areas? Literally 90% bullet damage enemy team? Oh my god Snek can I not be a brick? Here's some weird late game counterpicks.
Lightning Ball
Static Charge
Power Surge
Storm Cloud
1
1
1
2
2
1
5
2
5
5
2
5