Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Paradox build based on MikaelS' playstyle (YouTube video lmao).
I considered his midgame to be after the 10 minute mark.
Lategame is mostly made up but really is just damage scaling.
Pulse Grenade
Time Wall
Kinetic Carbine
Paradoxical Swap
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