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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Hero
Build

576

WEEKLY | POPULAR

01-12-2025 Update

yesterday

Description

This build focuses on farming and dealing damage with Power Surge (3rd Skill) and using Ult when neccesary. The Ult after couple of nerfs is not as good in the early/mid game, but it gets better as the game goes. Use it in big teamfights or for attacking/defending the objectives. With this build you can still help your team even without the Ult (e.g. jumping a solo enemy with Mo's Ult) or you can split push/clean lanes and farm (try not steal all of the farm from your team)
Check Annotations and GLHF!

Item Build
Early Game

Generally Left to Right, Buy Situational Items if preferred

item
Extra Spirit
500

Do not skip for any other Spirit Item since we need it for Improved Spirit and Boundless Spirit

item
Basic Magazine
500

You can buy Monster Rounds if preffered. Do not upgrade into Titanic Magazine

item
Enduring Spirit
500

You can buy Healing Rite or Extra Regen if the Lane is too hard. First Green Item you can sell if you have no Slots

item
Sprint Boots
500

You can buy Extra Stamina if preffered

item
Mystic Reach
500

Increases Range of the Stun and Ultimate which helps a lot

item
Enchanter's Barrier
1250

You can sell it later for one of the Armors (usually after 1 or 2 Late Game Items, but depends on the situation) or to buy Unstoppable if you have no slots

Situational

Buy ONLY if preferred

item
Monster Rounds
500

Instead of Basic Magazine. Gives Extra HP Regen and Extra Damage to Creeps

item
Extra Stamina
500

Instead of Sprint Boots. Good against characters like Warden. You can later buy Superior Stamina if you have extra Souls

item
Extra Regen
500

Instead of Enduring Spirit if Lane is too hard

Mid Game

Generally Left to Right, Last 3 Items are for Flex Slots

item
Active
Fleetfoot
1250

Makes it even faster to run between Lanes and Farming Camps

item
Improved Cooldown
1250

Decreases Cooldown of your Abilities and Items

item
Duration Extender
1250

Increases the Duration of your Abilities and Items (most importantly 3rd Skill and Ult)

item
Soul Shredder Bullets
1250

The most important Weapon Item for Seven that boosts your 3rd Skill damage even further

item
Slowing Bullets
1250

If you followed Second Row from Left to Right, at this point with maxed out 3rd Skill you can farm Tier 3 creeps easily

item
Spirit Lifesteal
1250

There is no reason for Bullet Lifesteal since our "Gun damage" mostly comes from 3rd Skill, which does Spirit Damage. Second Green Item you can sell if you have no Slots

item
Improved Spirit
3500

After Improved Spirit I usually buy Superior Cooldown and Enduring Speed before choosing one of the Late Game Items

item
Superior Cooldown
4250

To Ultimate since it has the longest Cooldown and is more important than the 3rd Skill

item
Enduring Speed
1750

If opponents have too many abilties that slow you or/and you got extra Souls to spend if you are not rushing anything

item
Suppressor
1250

Buy after Imroved Spirit and Superior Cooldown when Flex Slot is available (order is up to your preference/game situation, e.g. too many opponents who use Gun damage)

item
Healbane
1250

Buy after Imroved Spirit and Superior Cooldown when Flex Slot is available (order is up to your preference/game situation, e.g. opponents have too much Healing/Lifesteal)

item
Mystic Vulnerability
1250

Buy after Imroved Spirit and Superior Cooldown when Flex Slot is available (order is up to your preference/game situation, e.g. opponents have too much Spirit Resist)

Armor (for Late Game)

item
Bullet Armor
1250

Sell Enchanting Barrier for Bullet Armor, buy Improved Bullet Armor when you have enough Souls next

item
Spirit Armor
1250

Sell Enchanting Barrier for Spirit Armor, buy Improved Spirit Armor when you have enough Souls next

item
Improved Bullet Armor
4250

Buy immediately after Bullet Armor

item
Improved Spirit Armor
4250

Buy immediately after Spirit Armor

Late Game

Check Annotations

item
Boundless Spirit
9500

My personal first Core Late Game slot. If opponents have too many stuns, you can rush Unstoppable instead. Otherwise I usually buy Leech next

item
Leech
7250

My personal second Core Item for Seven after Boundless Spirit since it makes both your Ult and Gun damage better. After Leech it is usually the time to buy Unstoppable

item
Active
Unstoppable
6000

You can rush it if opponents stun you out of your Ultimate or characters like Wraith/Mo&Krill focus you. You can buy Superior Duration to prolong the Unstoppable

item
Diviner's Kevlar
6000

Do not buy it before Unstoppable if opponents stun you out of the Ultimate all the time

item
Active
Refresher
6000

Great item for both Defensive and Offensive purposes (usually there is no point of buying it before 2 or more other Late Game Items)

item
Escalating Exposure
7250

A great Item in Super Late Game, but is not really rushable before Unstoppable and at least Leech (the longer you are in the Ult, the deadlier you become)

item
Spiritual Overflow
6000

Sell Basic Magazine. Increases your Damage from 3rd Skill while also decreasing Cooldown of your abilities. I usually buy it if there are no Flex Slots and I already have other more important items (Boundless Spirit, Leech, Unstoppable)

item
Active
Debuff Remover
4250

You can sell Enduring Spirit or Spirit Lifesteal and buy Debuff Remover if you play versus annoying characters like Pocket or Bebop

No Flex Slots?

Do not rush before Late Game Items

item
Mystic Slow
4250

Great Item against characters who use Gun Damage

item
Superior Duration
4250

To Ultimate. Increases the duration of both Abilities and Items

item
Improved Reach
3500

To Ultimate so it covers even more range

item
Spellslinger Headshots
4250

Increases your Gun Damage from 3rd Skill but is not a High Priority Item since we have to focus on Ultimate

Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

1

2

5

1

2

5

2

5

2

5