Deadlock CoachDeadlock Coach
  • 48K

  • 45K

  • 42K

  • 39K

  • 36K

  • 33K

  • 30K

  • 27K

  • 24K

  • 22K

  • 20K

  • 18K

  • 16K

  • 15K

  • 14K

  • 13K

  • 12K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Seven

Each Power Increase grants:

+0.60

Base Bullet Damage

+2.67

Base Melee Damage

+31

Base Health

A FATE'S TALE:

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Seven

Electrocutes crowds of enemies

1

2

3

4

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Lightning Ball

icon23s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

blot
icon
80
DPS
icon
4mm
Radius
icon
5s
Lifetime
blot1
1

Charges

Static Charge

icon42s

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Alt-Cast to cast on yourself.

icon
3.5s
Delay Before Stun
blot
icon
40
Damage
icon
5mm
Radius
blot1
-19s

Cooldown

Power Surge

icon10
icon48s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

blot
icon
10
Shock Damage
3
Max Jumps
icon
10mm
Jump Radius
blot1

Shock Damage applies -15% Spirit Resist for 8s

Storm Cloud

icon7s
icon25m
icon148s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

blot
icon
110
DPS
icon
12mm
Initial Radius
icon
20%
Bullet Resist
blot1
35%

Bullet Resist

Weapon
icon
70.41

DPS

icon
11.50

Bullet Damage

icon
29

Ammo

icon
6.12

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
1.50

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7 m/s

Move Speed

icon
0m/s

Sprint Speed

icon
3

Stamina

  • 48K

  • 45K

  • 42K

  • 39K

  • 36K

  • 33K

  • 30K

  • 27K

  • 24K

  • 22K

  • 20K

  • 18K

  • 16K

  • 15K

  • 14K

  • 13K

  • 12K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Seven

Each Power Increase grants:

+0.60

Base Bullet Damage

+2.67

Base Melee Damage

+31

Base Health

Seven

Electrocutes crowds of enemies

1

2

3

4

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Lightning Ball

icon23s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

blot
icon
80
DPS
icon
4mm
Radius
icon
5s
Lifetime
blot1
1

Charges

Static Charge

icon42s

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Alt-Cast to cast on yourself.

icon
3.5s
Delay Before Stun
blot
icon
40
Damage
icon
5mm
Radius
blot1
-19s

Cooldown

Power Surge

icon10
icon48s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

blot
icon
10
Shock Damage
3
Max Jumps
icon
10mm
Jump Radius
blot1

Shock Damage applies -15% Spirit Resist for 8s

Storm Cloud

icon7s
icon25m
icon148s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

blot
icon
110
DPS
icon
12mm
Initial Radius
icon
20%
Bullet Resist
blot1
35%

Bullet Resist

A FATE'S TALE:

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Weapon
icon
70.41

DPS

icon
11.50

Bullet Damage

icon
29

Ammo

icon
6.12

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
1.50

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7 m/s

Move Speed

icon
0m/s

Sprint Speed

icon
3

Stamina

Build 5235 - Oct 04 2024, 12:23:38