Deadlock CoachDeadlock Coach
Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Hero
Build

297

WEEKLY | POPULAR

12-31-2024 Update

7 days ago

Description

from my YT - https://www.youtube.com/@bavinngames

Item Build
Laning - 500s

Buy 2 wep items depending on the matchup - doesn't have to be these

item
Restorative Shot
500

skip if not taking heavy harass

item
Rapid Rounds
500

great option for the early MS if you want to roam often

item
Monster Rounds
500
item
Mystic Reach
500
item
Sprint Boots
500

buy as soon as you think you'll start roaming

item
Hollow Point Ward
500

another solid option if you don't need resto shot or RR

Mid game

Pick any combination of these 1250's - torment pulse is only item needed in every game

item
Active
Fleetfoot
1250

very good first 1250 item; helps a lot with mobility

item
Quicksilver Reload
1250

very good but not essential if you need other utility - can sell late game

item
Active
Cold Front
1250

great for early snowball/jungle clear - sell later for more expensive spirit items

item
Mystic Vulnerability
1250

can skip and go straight to torment pulse if you have the souls

item
Torment Pulse
3000

can skip.... is awkward to use due to it messing with your speed near minions but provides some great damage

item
Improved Cooldown
1250

pickup whenever you have a spare 1250

item
Duration Extender
1250
item
Enduring Speed
1750
item
Healbane
1250

don't always need - very game dependant

Mid-Late

pick up at least 1 armor early

item
Active
Alchemical Fire
3000

don't have to rush it, but if you're not struggling to reach targets/survive it's worth getting before Warp

item
Active
Warp Stone
3000

just great mobility for Mo - can use in burrow to get around terrain

item
Enchanter's Barrier
1250
item
Superior Cooldown
4250

for COMBO

item
Berserker
1250

builds into frenzy -definitely worth the slot especially if you're playing a frontliner style

item
Bullet Armor
1250
item
Spirit Armor
1250
item
Fortitude
3500
rich man's MnK

MC or PS - not both

item
Active
Magic Carpet
6000

great for fun/split pushing/solo carrying

item
Active
Phantom Strike
6000
item
Diviner's Kevlar
6000

great if you're building around your ult but is not always best choice

Situational Mid-Game

item
Improved Spirit Armor
4250
item
Superior Duration
4250
item
Active
Debuff Remover
4250
item
Active
Metal Skin
3000

very needed versus heavy gun teams - skip improved bullet armor if going for this

item
Improved Bullet Armor
4250
item
Active
Knockdown
3000
item
Active
Silence Glyph
3000
Late Game Items

item
Active
Curse
6000

gives you a lot of lockdown time combined with combo

item
Frenzy
7250

upgrades from berserk now; very lategame item- gives a ton of survivability

item
Escalating Exposure
7250

great if you're going carry spirit build

item
Leech
7250
item
Active
Ethereal Shift
3000

can be fun, makes you pretty unkillable

Ability Point Order

Scorn

Burrow

Sand Blast

Combo

1

2

1

2

5

1

2

5

1

2

5

5