Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
This build puts priority on the early lane pressure of 2 points into beam.
And afterwards pivoting into bomb playstyle.
Great for solo lane, or lane where you feel you don't need the heal
from bomb
If struggling then make sure to get: Monster rounds, Regen(s), and E-Spirit early
Insane damage tool for playing off your 3
Great M1 Damage tool.
Self explanitory. More bombs = more damage / healing.
Leaning more into Supportive and is great into Bebop & Paradox
Self explanitory.
If you don't need Healbane or Heal booster and need a damage option
Rapid and Burst are nuts early. Your farming speed is fast and your damage output is great all game. Abuse your good clear and speed to position in teamfights and be where you need to. (All imbues on snowball)
Nuts item.
Power Spike.
Just nuts item for a character that relies on being positionally safe. Grab earlier as needed.
Can grab earlier (during lane) If need heavy sustain (or anti heal). Insane early due to nade heals.
Buy if you have the slots for it. OR you plan on building Exposure as a supportive option.
Echo shard after Imp Burst if you can afford to. Reverb as a carry option or Exposure for more supporting your Spirit Carries.
After the nerfs to reverb, range, and Cd. The best T4 option for increasing your overall Farm/Heal/Damage Output.
Nerfs to Range / Slows / CD have made Echo shard a better pickup. Grab this after Echo if going Carry.
Another insane power spike. If going raw damage, build after Reverb.
Insane item. Upgrade when makes sense (IE: Heavy healing on enemy team) I'd get after Reverb or Esc.Exposure
Alot of scenarios in which to grab this. One of the best items in the game.
Good Vs Dives
The 1 point into 2 early is rotational power . It gives good power to roam out of lane, respond to ganks, run urns, Etc. If you feel as though you don't need it ignore and go full into bomb. Snowball 1st ability is good too (situationally).
The build primarily centers around bomb lobbing. You should be positioning well enough to not be caught out. The playstyle isnt that hard to grasp. You can do alot so abuse your mobility & damage output.
Frost Grenade
Ice Path
Arctic Beam
Frozen Shelter
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