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Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Hero
Build
Weapon
icon
51.43

DPS

icon
18

Bullet Damage

icon
16

Ammo

icon
2.86

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
0m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Fire Scarabs

icon1m

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

blot
icon
90
Max HP Steal Per Bullet
icon
-10%
Bullet Resist
icon
5s
Launch Window
icon
14s
Debuff Duration
icon
40s
Cooldown
icon
25%
Heal vs Non-Heroes
blot1
-15s

Cooldown

Tornado

icon3.5m
icon32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

blot
icon
70
Damage
icon
1.0s
Lift Duration
25%
Bullet Evasion Chance
3.5s
Bullet Evasion Duration
icon
3.5mm
Radius
blot1
0.4s

Lift Duration

Djinn's Mark

icon2.5s

Active: Consume multiplier of Djinn's Mark to deal its damage now.

blot
icon
12
Base Damage
8
Max Stacks
2.5s
Max Frequency
4.5s
Multiplier Duration
3.0s
Reveal Duration
blot1

Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher

Traveler

icon2.5s
icon145s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

icon
2.5s
Channel Duration
icon
2m m/s
Move Speed
icon
30%
Fire Rate
icon
4s
Move Speed Duration
blot1
2m m/s

Move Speed

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Mirage

Each Power Increase grants:

+1

Base Bullet Damage

+2.67

Base Melee Damage

+37

Base Health

Weapon
icon
51.43

DPS

icon
18

Bullet Damage

icon
16

Ammo

icon
2.86

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
0m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Fire Scarabs

icon1m

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

blot
icon
90
Max HP Steal Per Bullet
icon
-10%
Bullet Resist
icon
5s
Launch Window
icon
14s
Debuff Duration
icon
40s
Cooldown
icon
25%
Heal vs Non-Heroes
blot1
-15s

Cooldown

Tornado

icon3.5m
icon32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

blot
icon
70
Damage
icon
1.0s
Lift Duration
25%
Bullet Evasion Chance
3.5s
Bullet Evasion Duration
icon
3.5mm
Radius
blot1
0.4s

Lift Duration

Djinn's Mark

icon2.5s

Active: Consume multiplier of Djinn's Mark to deal its damage now.

blot
icon
12
Base Damage
8
Max Stacks
2.5s
Max Frequency
4.5s
Multiplier Duration
3.0s
Reveal Duration
blot1

Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher

Traveler

icon2.5s
icon145s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

icon
2.5s
Channel Duration
icon
2m m/s
Move Speed
icon
30%
Fire Rate
icon
4s
Move Speed Duration
blot1
2m m/s

Move Speed

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Mirage

Each Power Increase grants:

+1

Base Bullet Damage

+2.67

Base Melee Damage

+37

Base Health

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.