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Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Hero
Build

11

DAILY | TRENDING

12-31-2024 Update

8 days ago

Description

Seven ult is still strong, and still a valid build path in high ranks.
Mass AOE debuffs, good push/depush, and the ability to win any
fight with good positioning. Hard to get used to playing.
Focus on counter initating or setting up fights with ults that force
the enemy team into bad positions. Do not just press it in
front of all 6 for giggles. In between ults you're a stun/ball bot and
your team's lane fixer. Unstop + self cast stun makes you the best
at defending rejuvinator. Managing height is very important for ult, but T3
ult makes positioning easier. Generally, go higher as your ult goes,
but go lower if they're trying to hide. Ulting low on the ground is
generally not a bad idea!!

Item Build
Lane

Focus on applying pressure. Infuser so you can live in your first ult. Stun off CD to harass. Same items for solo/duo, order is flexible. In bad matchups, it's ok to be a boring opponent; just sit back and last hit.

item
Restorative Shot
500
item
Hollow Point Ward
500
item
Active
Infuser
500

Duration snapshots, so if you use this then Power Surge, it'll last a bit longer

item
Extra Spirit
500
item
Enduring Spirit
500
item
Extra Charge
500

Sell when you need the slots, this is just for early push and fights.

Push Time!

T2 balls gives you surprising obj push and kill threat. They're your early game crutch.

item
Monster Rounds
500

Helps you depush waves and kill objectives faster.

item
Spirit Lifesteal
1250
item
Spirit Armor
1250

Ult gives tons of bullet res, so this is the best item for living early.

Mid Game

Start spamming your slots with these t2s. Pick one from healbane or improved cooldown. Try and keep infuser as long as you can, but sell enduring when needed.

item
Healing Booster
1250

NEVER skip this. It buffs 3 of your items and reduces the effectiveness of many opponent's items.

item
Suppressor
1250
item
Healbane
1250

Best for multiple heal sources or if you need to outsustain the enemy team.

item
Improved Cooldown
1250

Best if the game's pace is accelerating.

Ult Core

Unstoppable is ALWAYS a good pickup, even if there are zero stuns on the enemy team. Your Ult should win a fight/objective/midboss. In between ults, push objectives. Balls and stun are still strong for skirmishes, so don't be afraid. You can sell spirit lifesteal after you buy leech. Sell extra spirit if OOS

item
Active
Unstoppable
6000

Cannot stress enough how good this is. Amazing stats, nullifies anti heals

item
Mystic Slow
4250
item
Leech
7250
Late Game - General

These are the general late game upgrades you'll probably always want

item
Superior Cooldown
4250

You can get this before Mystic Slow/Leech. As soon as you need it and not those two, really.

item
Active
Warp Stone
3000
item
Mystic Vulnerability
1250
item
Escalating Exposure
7250
Late - Tank

The left upgrades are good for when you're not dying in ult. Duration extender/kelvar is for when unstop needs to be up as long as possible.

item
Improved Spirit Armor
4250
item
Bullet Armor
1250
item
Duration Extender
1250
item
Diviner's Kevlar
6000

Better than escalating if the enemy team doesn't have spirit resistance.

Late - Weird

Desperately need unstoppable up just a bit longer? Fights happening in huge areas? Literally 90% bullet damage enemy team? Oh my god Snek can I not be a brick? Here's some weird late game counterpicks.

item
Active
Fleetfoot
1250
item
Superior Duration
4250
item
Improved Reach
3500
item
Active
Debuff Remover
4250
item
Active
Metal Skin
3000
item
Improved Bullet Armor
4250
Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

1

2

2

1

5

2

5

5

2

5