Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Melee build around the 2 and 4. Max 4 early and look for ganks. inhibitor slows on melee's also. use 2 for chasing people down. buy situationals early and in every game.
hm cancel
on 4
on 4
when needed, buy early
col + inhib make them slow, inhib works with 2
vamp for hm cancel
use to cancel heavy melee, also give best in slot survivability
buy early, if you get team wiped to a haze ult it was a bit too late for that metal skin....
if they focus you with stuns
better than knockdown vs vindicta/talon
they have someone that is carrying harder than you
too many tanks? this + healbane
see toxic bullets
they have antiheal
vs haze or anyone running a gun damage heavy build
pocket ult, bebop bombs, stuns, ect...
just a broken item this patch, if you are getting poked alot/focused down
vs immunes like pocket 3, dynamo 2, or ethereal shift
vs vindicta/talon or channeled abilites like wraith ult
avoid big bursts of damage. Good vs wraith ult, dynamo ult, lash ult, ect
they keep running away
super early antiheal, also lets us pounce farther with 2
Sekhmet's Spirit
Pounce
Nekomata Ward
Queen of Shadows
1
1
2
5
1
2
5
1
2
5
2
5