Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Bebop Gun build focused on dealing consistent damage (esp over all ranges!).
If you enjoy it or have any comments, come say hi at twitch.tv/ottr
Check me out at twitch.tv/ottr
Literally just buy for early ult clear on lvl 3 jungle + extra dmg
Build once you've finished the above.
put on 1
Your 1 Procs Light Melee Damage - Choose this one if you need more sustain
Get Tesla, Int Mag before you start fighting
You need tesla bullets to farm up, if no flex sell HP
Build for lategame, pick as you need. First two for damage, later three for sustain (but get all)
If you're not a headshot beamer you can go without this
Bullet or Spirit Armor depending on Enemy Team Build. Can sell one other Vitality Item for +spirit armor
Can Be Swapped for COUNTER ITEMS
This build is designed specifically to play Bebop as an "AD CARRY" - where you stand in the middle to backline and just hold M1 and deal as much damage as humanly possible. You can use your abilities as much as you see fit, but keeping some distance and holding M1 will always be the play.
You know what to get (CHECK MY VIDEO LOL)
Exploding Uppercut
Sticky Bomb
Hook
Hyper Beam
1
1
2
5
2
1
2
5
5
1
2
5