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McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

Hero
Build
Kowz McGinnis Ouchie Turret Build

58,963

ALL TIME

09-26-2024 Update

2 months ago

Description

Version 5. Small updates to the items and a few annotations. This build starts off durable with a focus on early gun options before transitioning into turrets in the mid game.

Item Build
Laning Phase

Buy in any order.

item
Basic Magazine
500

More ammo means easier last hits and more harass. Sell later if needed.

item
Enduring Spirit
500

Extremely high value item. Only sell later if absolutely needed.

item
Extra Stamina
500

Mobility is your weakness. Buy early it if needed.

item
Sprint Boots
500

Buy early if you need regen or Enduring Speed sooner than later. Otherwise prioritize the other lane items.

item
Extra Charge
500

Don't buy until your turrets have been leveled up.

Optional Laning Phase

Buy as needed.

item
Monster Rounds
500

Good for pushing and farming early. Works on towers. Can be bought to cheese kill Mid Boss early.

item
Extra Regen
500

Great laning item if you need sustain. You will sell this mid game.

item
Active
Healing Rite
500

Usually worse than Extra Regen, but it's better in some games. You will sell this mid game.

item
Mystic Reach
500

Fantastic item, but you're starved for Spirit slots. Buy early if you commit to getting early flex slots.

Early Game

Buy in any order.

item
Active
Fleetfoot
1250

Bonus ammo, chasing ability, and move speed for escapes. A must pick up early game.

item
Enduring Speed
1750

HP, regen, and speed. A must pick up. More speed equals more farm and survivability.

item
Improved Cooldown
1250

All of your abilities want lower CDs and the HP regen helps a lot early game.

item
Mystic Vulnerability
1250

Your turrets and allies deal more spirit damage.

item
Suppressor
1250

Buy it earlier if you're fighting a lot or need extra sustain.

Optional Early Game

Buy as needed.

item
Active Reload
1250

This is a cheap and efficient option for pushing and fighting.

item
Slowing Bullets
1250

Boosts your early game chase and kill power. Buy if you want a more gun focused mid game.

item
Soul Shredder Bullets
1250

This option scales well into late game by boosting your damage and survivability against targets you shoot.

item
Intensifying Magazine
3000

Great for pushing and fighting. A must buy if you want a more gun focused mid game.

Mid Game

Buy Superior Cooldown before Echo.

item
Active
Heroic Aura
3000

Boosts you, your turrets, and your allies damage. Your turrets count as minions. Buy earlier in gun focused mid games.

item
Spirit Lifesteal
1250

When your turrets deal spirit damage they heal you. Spirit Lifesteal becomes your sustain.

item
Superior Cooldown
4250

Apply to your turret. While all your abilties want a shorter CD, your turret benefits the most.

item
Active
Echo Shard
6200

Your bread and butter. Only buy once you have Improved Cooldown. Use it to drop two turrets or walls.

Optional Mid Game

Buy as needed.

item
Active
Warp Stone
3000

Mobility is your greatest weakness and this provides you with increased mobility, weapon damage, and weapon res.

item
Fortitude
3500

You're starved for Vitality slots. Only buy if you and your turrets need more HP, or if you need more HP sustain.

item
Improved Bullet Armor
4250

You're starved for Vitality slots. Only buy if bullet damage is a big problem for you.

item
Improved Spirit Armor
4250

You're starved for Vitality slots. Only buy if spirit damage is a big problem for you.

item
Improved Reach
3500

In some games this is amazing and in others its almost pointless. If fights are spread out this item is extremely valuable.

Late Game

Buy in any order.

item
Leech
6200

When your turrets deal spirit damage they heal you. This item greatly improves your team fight sustain.

item
Mystic Slow
4250

Your turrets applying Mystic Slow is incredibly annoying. The enemies WILL hate this.

item
Rapid Recharge
3500

Your turret build is already online, but this takes it to the next level of turret spam.

item
Escalating Exposure
7450

Your turret's damage is increased by A LOT in prolonged encounters.

Optional Late Game

Buy as needed.

item
Spiritual Overflow
6200

A big boost to your gun and turret damage without taking up a precious spirit slot.

item
Superior Stamina
3500

A slippery McGinnis is an alive McGinnis. Buy this in games where you need to dodge threats frequently.

item
Soul Rebirth

More HP and lower CDs means more turrets. Dying and coming back to life is also huge late game.

item
Superior Duration
4250

Boosts all your abilities and items, but it takes a precious spirit slot. Only worth it in games your turrets live long enough.

item
Boundless Spirit
9700

A big stat boost that is greatly appreciated in most games, but rarely a better option than the other late game pick ups.

Your Game Plan

You're tanky and have good abilities. Use turrets to kill everything that moves, wall to trap enemies and escape, heal for sustain and pushes, and your ult to push and teamfight. Your ult can kill the hard creep camp, your heal lets you trade shots in lane, and your huge magazine lets you last hit and deny orbs like a god. Focus on early survivability and weapon damage. Transition into turrets mid game. Late game your turrets are annoying monsters that heal you and make your enemies cry.

Your Big Gun

Turrets are cool, and your eventual goal is to spam them, but you need to rely on your gun until the turret build is online. Do not fall for the bait that a turret build is good all game. Early game your turrets are annoying at best and free souls at worst. Once you've leveled your turrets once or twice they do become a minor threat, but even then, they don't scale as well as your gun until they have proper investment. A good turret build starts with a cheap and effective gun build. Learn to like your gun. It is a nice gun. We like our gun.

Your Turrets

Your turret build comes online once you have Superior Cooldown and Echo Shard. Use your Echo Shard to drop two turrets in quick succession, allowing you to farm lanes and jungle camps by simply dropping two turrets, shooting the creeps once with your gun, and leaving to let the turrets solo them. In fights you can drop two right away and a third as soon as its available. The sudden influx of turrets will make you a big threat. Do note that your turrets greatest weakness is survivability. Strategically place them in fights so that they either benefit from your heal or are spread out to avoid dying to AOE spam.

Survivability

Your biggest weakness is mobility. Enduring Speed and Fleet Foot have you mostly covered, but you might want to pick up Warp Stone or Superior Stamina in some games, too. Between your wall, heals, and eventual turret lifesteal, the only thing that kills you is a massive burst of damage or crowd control. They will try to run you down (because they hate you) so become a slippery turret spammer they can't catch.

Ability Point Order

Mini Turret

Medicinal Specter

Spectral Wall

Heavy Barrage

1

1

2

5

1

2

2

1

5

5

2

5