48K
45K
42K
39K
36K
33K
30K
27K
24K
22K
20K
18K
16K
15K
14K
13K
12K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.35
Base Bullet Damage
+2.67
Base Melee Damage
+41
Base Health
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
1
2
3
4
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
Turrets gain {s:TurretHealthScaling}% of {s:hero_name}'s max health and have {s:TechResist}% Spirit Resist. They deal reduced damage to troopers and objectives.
+1 Ability Charge and turrets apply +25% Movement Slow
Deploy a spirit that heals nearby units.
Label for AuraFireRateBonus
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press [{s:iv_attack}] or [{s:in_ability3}] to erupt the wall early.
Removes 1 stamina and amplifies {s:hero_name}'s damage by 25% on hit enemies for 7s
Unleashes a volley of rockets that home in on a targeted location.
Applies 35% movement slow
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
48K
45K
42K
39K
36K
33K
30K
27K
24K
22K
20K
18K
16K
15K
14K
13K
12K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.35
Base Bullet Damage
+2.67
Base Melee Damage
+41
Base Health
1
2
3
4
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
Turrets gain {s:TurretHealthScaling}% of {s:hero_name}'s max health and have {s:TechResist}% Spirit Resist. They deal reduced damage to troopers and objectives.
+1 Ability Charge and turrets apply +25% Movement Slow
Deploy a spirit that heals nearby units.
Label for AuraFireRateBonus
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press [{s:iv_attack}] or [{s:in_ability3}] to erupt the wall early.
Removes 1 stamina and amplifies {s:hero_name}'s damage by 25% on hit enemies for 7s
Unleashes a volley of rockets that home in on a targeted location.
Applies 35% movement slow
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Build 5235 - Oct 04 2024, 12:23:38