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Magician
Misdirect and hex enemies

With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.

Magician
Misdirect and hex enemies

With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.

Hero
Build
ItsSylviiTTV Strong Gun/Utility [Annotated]

643

WEEKLY | POPULAR

11-21-2024 Update

yesterday

Description

Might need to hit REFRESH by the search bar. Post 11-21 Update (Removed HMC on abilities.)

Read annotations. There's reasons why I didn't put certain common items that are often build on her. Ask for more details. This is a bullet damage build with good utility. I've mostly been getting avg damage or above average damage while having lots of utility and impact on the team fights. Kite people well and make them go through your wall.

The build is utility heavy (using many actives) due to the nature of the game with low cooldowns on the actives and strong items. If you need help doing build with less actives, let me know.

I'll update this constantly! Feel free to message me (on Twitch, Discord, or Reddit) with any suggestions! Used MikaelS build as a guide but then I read every item in the game and adapted the build to my playstyle from scratch.

Item Build
1. Start

Skill Unlock: 1-3-2-4 | Skill Upgrade: 3-3-4-2-4 -4-2-2-3-1-1-1 | Read annotations.

item
Headshot Booster
500

Try to proc passive as often as possible, even if from a distance with a quick burst fire. Apply lots of pressure, keep shooting your gun at the enemies and keep them under their tower.

item
Active
Healing Rite
500

If 500 souls is reached and HP is below half for teammate and yourself, buy this first before weapon item. Use as speed boost to gank and rotate into mid game.

2.

Left to Right. Use Barrier often, free 520 HP.

item
Active
Divine Barrier
1250

Use often. Use for movement speed / ganks. Buy Reactive Barrier INSTEAD of this if really needed against heroes like M&K and you're getting jumped a lot, and don't have time to activate Divine Barrier

item
Melee Lifesteal
500

Trying this out. Cheap item that gives a lot of healing & sustain. Might not need to build Locket with this.

item
Spirit Strike
500

You should be meleeing fairly often in laning phase (and even mid game). Especially if you will get Melee Charge instead of Fleetfoot later.

item
Long Range
1250

Good for increasing carbine snipe range. Builds into Sharpshooter which is great. From 3s reload to 2s.

3.

Left to Right.

item
Slowing Bullets
1250

Great for chasing people down and making them sad.

item
Active
Fleetfoot
1250

Great for chasing people down, ganking, speed. Biggest benefit is no movement penalty. Can use for Heavy Melee cancel tech.

item
Extra Stamina
500

Always go for movement bridge buff. Will make you dance like a little girl. Might not even need Extra Stamina if you use movement well & get Locket. Must have against Warden.

item
Active
Warp Stone
3000

First Flex. Must-have on Paradox now w/o HMC. Use Kinetic Dash and Warp Stone Dash Jump Tech. Use often for bullet resist.

Get as needed after Fleetfoot.

item
Kinetic Dash
1250

Sell HS Booster. I wasn't a fan of KD for awhile but then I found it crucial when pairing with Dash Jump Warp Stone tech. Learn to utilize properly.

item
Sprint Boots
500

make paradox go weeeeee!

4.

Can buy before Warp Stone.

item
Improved Cooldown
1250

cooldown go crazy

item
Active
Restorative Locket
1250

Sell Healing Rite. Locket now OR Rescue Beam later. IF not getting Rescue Beam, then buy Locket. Scales better into late game and now replenishes 1 stamina.

5.

Knockdown OR Silence. Pick 1. Can skip if rushing damage. Buy Healbane ONLY if 3+ enemies heal and replace with Toxic Bullets late game.

item
Active
Knockdown
3000

Sell Healing Rite or Barrier. One of the best items in the game. Great against everyone honestly, its a free stun. However, its awesome for stopping Bebop ult, Seven, Lash, Talon, Vindicta, McGinnis Ult, Dynamo ult, etc.

item
Active
Silence Glyph
3000

Sell Healing Rite or Barrier. Good against heavy movement enemies and enemies that have a lot of escape. Shuts down Geist and Yamato well.

item
Healbane
1250

If they have 3+ heavy healing characters, get healbane. Then later, replace with Toxic Bullets (late game) to maximize bleed damage.

item
Toxic Bullets
3000

If they have 3+ heavy healing characters, get healbane. Then later, replace with Toxic Bullets (late game) to maximize bleed damage.

6. Farm.

Left to Right.

item
Mystic Burst
500

Precursor to Improved Burst pew pew

item
Improved Burst
3500

Procs from 2 and 3. NEVER procs from 1 (nade) or ultimate. Procs via Wall if enemy has 1750 HP or for Carbine: If weapon dmg is 88+. Don't buy earlier. 8% damage scales better late game.

item
Sharpshooter
4250

Good for increasing carbine snipe range. Really good after 11-8 patch. Could also get Pristine Emblem instead.

item
Inhibitor
6200

Your bullets reduce enemy damage by 35%! To everyone on your team! Very impactful, even if its not noticable. Sell Extra Health is slot is needed.

item
Active
Echo Shard
6200

Sell Locket or Divine Barrier. Echo Shard for 3 would basically do an additional 500-600 damage late game. Might even buy earlier. Aim for the head with 3.

7. Any Order

In order SELL: Melee Lifesteal, Sprint Boots (only if Silence Glyph was bought), Spirit Strike, then Extra Stamina (if Knockdown was bought). Sell Fleetfoot for Rescue Beam, Silencer or Echo Shard.

item
Active
Rescue Beam
3000

Incredible. Heals SO much for you AND a teammate, every 22 seconds. Will save your ass with self-cast. Great for sustain. Used to buy every game but lately, can be better to go for damage instead.

item
Extra Health
500

Precursor to Fortitude (if buying Fortitude)

item
Fortitude
3500

Works great with Rescue Beam, since that keeps you above 75% health. This gives movement speed AND damage. However, other items might work better at this point.

item
Spirit Armor
1250

this helps protect against the spirits

item
Silencer
6200

Solid item all around after 11-21 patch.

item
Active
Silencer

Can silence up to 6.84 seconds with this active. Super strong, and builds from Slowing Bullets.

item
Crippling Headshot
6200

Bullet/Spirit Resist CAN go into the negatives. This increases the damage enemy takes from all sources.

COUNTER

Buy as needed. Stick to 1-2. Sell Sprint Boots if needed. Sell Extra Stamina only if Knockdown was bought and slot desperately needed.

item
Enduring Speed
1750

Good against Kelvin. Buy early to counter his annoying slow. Otherwise, it's never been necessary for me due to the high movement ability with Paradox.

item
Reactive Barrier
1250

Buy instead of Divine Barrier if really needed against heroes like Mo&Krill and you're getting jumped a lot randomly (and don't have time to activate Divine Barrier). Good against Warden.

item
Debuff Reducer
1250

Really good against Abrams in lane (allows you to parry after his charge). Great if they have 3 or more of these heroes: Infernus/Kelvin/Pocket/Abrams. Precursor to Debuff Remover which gives weapon damage too.

item
Active
Debuff Remover
4250

Gives Weapon Dmg which is great, and the active is useful for stopping many heroes CC and bleed/burn damage. Super good item. Gives move speeeed too.

item
Active
Return Fire
1750

Underrated. Good if they have fed Haze AND Wraith/Infernus. Although, you should never be hit with Haze ult due to positioning, wall, and warp stone.

item
Bullet Armor
1250

bulletproof vest to protect your breast

item
Improved Spirit Armor
4250

no ghost is getting to you now

item
Diviner's Kevlar
6200

Get Kevlar if struggling to live after using ult. Can also consider Magic Carpet for more movement / escapability.

item
Soul Rebirth

I sometimes buy if I know there is only 1 teamfight left in the game. Free respawn yay. Otherwise, avoid.

item
Active
Magic Carpet
6200

Sell Fleetfoot. Can queue up carpet AFTER using ult, so that you are on the carpet when you land. Use if extra movement and shield after ulting is needed. Can also get Diviner's Kevlar.

Ability Point Order

Pulse Grenade

Time Wall

Kinetic Carbine

Paradoxical Swap

1

2

1

1

2

5

2

5

5

1

2

5