Deadlock CoachDeadlock Coach
Magician
Misdirect and hex enemies

With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.

Magician
Misdirect and hex enemies

With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.

Hero
Build
Weapon
icon
85.71

DPS

icon
30

Bullet Damage

icon
22

Ammo

icon
2.86

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
3

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Vexing Bolt

icon3m
icon15s

Fire a bolt of magic that deals Damage and applies a Fire Rate Slow. If you have an Assistant, they also cast Vexing Bolt at reduced damage.

Press [{s:in_ability1}] to redirect the bolt towards your crosshairs.

icon
120
Damage
icon
80
Assistant Damage
icon
20%
Fire Rate Slow
icon
5s
Debuff Duration
1
Max Redirects
blot1
-4s

Cooldown

Spectral Assistant

icon5s
icon8
icon30s

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

While the Assistant is out, you can press [{s:in_ability2}] to swap positions with your Assistant.

Casting Spectral Assistant also reloads your weapon.

icon
30
Damage
1
Max Swaps
icon
8s
Duration
20mm
Max Leash Radius
blot1
-10s

Cooldown

Rabbit Hex

icon0m
icon2
icon45s

Hex a target, transforming them into a Rabbit for a limited duration.

Rabbits are small, but suffer from limited movement speed, increased Incoming Damage, and are unable to perform most actions.
Hex does not interrupt abilities.

icon
2s
Duration
icon
25%
Damage Amp
icon
6mm/s
Movement Speed Limit
icon
0mm
Radius
blot1
-10s

Cooldown

Grand Finale!

icon8s
icon3m
icon100s

Prepare three AMAZING bolts of magic. Each bolt applies a Fading Slow and deals Spirit Damage, increased for every bolt fired.

3
Magic Bolts
icon
120
Damage
icon
50
Damage Gain per Bolt
icon
25%
Movement Slow
icon
2s
Debuff Duration
blot1
25%

Movement Slow

A FATE'S TALE:

Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.

When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.

Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.

When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Magician

Each Power Increase grants:

+0.60

Base Bullet Damage

+2.67

Base Melee Damage

+31

Base Health

Weapon
icon
85.71

DPS

icon
30

Bullet Damage

icon
22

Ammo

icon
2.86

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
3

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Vexing Bolt

icon3m
icon15s

Fire a bolt of magic that deals Damage and applies a Fire Rate Slow. If you have an Assistant, they also cast Vexing Bolt at reduced damage.

Press [{s:in_ability1}] to redirect the bolt towards your crosshairs.

icon
120
Damage
icon
80
Assistant Damage
icon
20%
Fire Rate Slow
icon
5s
Debuff Duration
1
Max Redirects
blot1
-4s

Cooldown

Spectral Assistant

icon5s
icon8
icon30s

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

While the Assistant is out, you can press [{s:in_ability2}] to swap positions with your Assistant.

Casting Spectral Assistant also reloads your weapon.

icon
30
Damage
1
Max Swaps
icon
8s
Duration
20mm
Max Leash Radius
blot1
-10s

Cooldown

Rabbit Hex

icon0m
icon2
icon45s

Hex a target, transforming them into a Rabbit for a limited duration.

Rabbits are small, but suffer from limited movement speed, increased Incoming Damage, and are unable to perform most actions.
Hex does not interrupt abilities.

icon
2s
Duration
icon
25%
Damage Amp
icon
6mm/s
Movement Speed Limit
icon
0mm
Radius
blot1
-10s

Cooldown

Grand Finale!

icon8s
icon3m
icon100s

Prepare three AMAZING bolts of magic. Each bolt applies a Fading Slow and deals Spirit Damage, increased for every bolt fired.

3
Magic Bolts
icon
120
Damage
icon
50
Damage Gain per Bolt
icon
25%
Movement Slow
icon
2s
Debuff Duration
blot1
25%

Movement Slow

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Magician

Each Power Increase grants:

+0.60

Base Bullet Damage

+2.67

Base Melee Damage

+31

Base Health

A FATE'S TALE:

Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.

When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.

Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.

When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.