Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Not remotely meta but if you want to slam as hard as possible, I'm here for you.
You can replace ammo scav with extra charge but you won't slam as hard
Ground Strike
Grapple
Flog
Death Slam
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