Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Not remotely meta but if you want to slam as hard as possible, I'm here for you.
Quicksilver on 3
Imbue the 1, not as ideal as other spirit items because the spirit only goes on the 1, not the 3.
Ground Strike
Grapple
Flog
Death Slam
1
2
1
5
1
2
5
2
1
2
5
5