
Curas pontuais e o separamento preciso de uma luta entre equipes é a diferença entre uma vitória fácil e uma derrota desastrosa. Kelvin desliza no ar e desacelera inimigos, dando à sua equipe uma vantagem de manobra para alcançar qualquer objetivo.
Curas pontuais e o separamento preciso de uma luta entre equipes é a diferença entre uma vitória fácil e uma derrota desastrosa. Kelvin desliza no ar e desacelera inimigos, dando à sua equipe uma vantagem de manobra para alcançar qualquer objetivo.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage with decent healer support using Arctic Beam.
Buy according to what you need!


I
Carga Adicional
If 2 grenades isn't enough


II
Surto Arcano
Can be sold late-game for better items


II
Desaceleração Mística
Can be skipped, sell at late-game for better items.


II
Maldição Anticura
Kills your enemy's heal and sustain early on.


II
Amplificador de Cura
Boosts all of your heal by a decent margin


II
Velocidade Resiliente
Lets you run faster and resisting slow.


II
Troféus de Caça
Buy early and build stacks with assists, sell at late-game for better items
Normally Rescue Beam, Divine Barrier for late-game if needed.


III
Ativa
Feixe de Resgate
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Ativa
Aura de Cura
If your team tend to deathball alot this can be a great option


IV
Ativa
Barreira Divina
Should be considered late-game or when debuffs start to go out of control.
Go with teammates, toss grenade and beam people to death from the sky. Invade jungles if it's safe to do so.


II
Imbue [E]
Compressão de Recarga
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown


III
Recarga Superior
MEGA CORE, reduces all your abilities' cooldown.


IV
Espírito Livre
Your first power spike, boost everything in your kit


IV
Exposição Crescente
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


III
Grande Expansão
For larger dome and longer beam


III
Recarga Rápida
Gives you 2 extra healnades


II
Ativa
Retornar Fogo
Buy this when enemy team have strong gunners such as Venator, Silver, etc. This will discourage them from shooting at you


III
Resiliência Espiritual
Against a spirit heavy team comp you might want a bit more armor


III
Ativa
Dissipador de Magias
Enemy team have too many debuffs? This will at least help you breathe better


III
Contrafeitiço
If enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful


IV
Queima Espiritual
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


IV
Ativa
Infusor
Gain big heals and slight power boost


IV
Recarga Transcendente
Reduces all your abilities AND items' cooldown, consider this when you're slot locked


IV
Correntes do Bruxo
This goes crazy against spirit teams where you can take full advantage of this


III
Duração Superior
Extends duration for dome, beam and items


IV
Ativa
Restaurador
Extremely situational, buy only if you think another dome is worth it over other 6k


IV
Ritmo de Cura
Boosts move speed and fire rate for you and teammates by popping a nade on your feet
Might be useful


III
Ativa
Onda Silenciadora
Buy this to keep ability spammer down a tad or to proc enemy's Indomitable.


III
Ativa
Nocaute
Main way to disable flyers such as Vindicta, Gray Talon, Seven's Ult and Bebop's Ult. Can also be bought to stop hyper mobile heroes like Lash.


III
Antitanque
More situational, buy this if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)


IV
Ativa
Relíquia Amaldiçoada
Highly recommended getting first, extremely good for shutting down threatening enemies
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Ativa
Pedra Errática
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Resiliência Balística
If there're huge chunky gun damage, this is a good choice


IV
Quebra-Magias
This one spirit guy kept nuking your HP bar?


IV
Armadura de Placas
Bullet hell and gun debuffers really grind your gear?


IV
Ativa
Irrefreável
This might help tremendously if you're facing against a CC team


IV
Implacável
If there're too many hand-held miniguns in the room.
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