Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
homes inc
this one is easier than my other gun build
this gun is ass
100 damage headshots
core
skippable
bullet speed bad
hex ingredient + more ulti heal
zoom lvl 1
core
core
Core shit
on 1
core, zoom lvl 2
core, the rush of this build
zoom lvl 3
core
big damage, movespeed and heal
move speed, damage and HP
L->R in Rarity
general 1250
any time there's at least 2 cc sources
broken item + helps team
too much spirit
too many bullets
too much healing
pocket/geist/viscous
counters fliers + mo
vibes
gaming war chariot
very strong in general
tank busting
damage denial and decent damage up
survivability in ult
+50% fire rate
good all in one - on ult
good stats for the cost
annoying af debuff
if you need a bigger mag (crutch)
fuck burst damage
middle finger someone
get this shit off of me!!!!
late game necessity
engage
late game
ult damage
on 4
Alchemical Flask
Willpower
Binding Word
Last Stand
1
2
1
2
5
1
2
1
5
5
2
5