Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Based on Mobalytics - Spirit Carry Ivy by Hydration.
The same concept with an order an items I find more usefull.
A great support (debuffer kinda healer) and carry build with a really safe strategy of bombing a lane/fight and running till cooldowns get back.
The strategy is getting Rapid Recharge ASAP and start bombing your lane.
After getting Alchemical Fire and Recharge you can:
Defend the base almost by yourself.
Push an enemy lane all the way to shrine wihtout being in danger (carefull of CCs that cancel your ult).
The disruptor and the one who deals the more damage in the team fights.
If lane is going bad, healing rite, or extra regen help
I prefer this over Monster Rounds, the extra damage works in early battles.
Get Rapid Recharge first. Replace extra spirit with surfe of power.
Greate for preventing healing, more DOTs for the enemies
Kudzu Bomb
Watcher's Covenant
Stone Form
Air Drop
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