Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Build focusing on split pushing with bullet damage items. Try not to group with your team and provide pressure in side lanes. Farm neutral camps as much as you can to get ahead. After GC, ensure both side lanes are pushing for your team before pressuring enemy base.
greens in any order, then CQ and HVM
as needed. RR for snowball
Get as ordered, but get first 6k after Bullet Lifesteal. Remember to sell early 500's to make room if needed later!
Usually better when even or ahead. Get to a backliner if possible without inting. First row then second row, order depending.
Usually better when behind to draw pressure off your team/base. Frenzy/Leech are a one or the other choice, based on slots.
Good situational picks after buying everything else (toxic bullets for healing reduction, for example)
Power Slash
Flying Strike
Crimson Slash
Shadow Transformation
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