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Fathom
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Fathom
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Hero
Build

482

WEEKLY | POPULAR

12-31-2024 Update

8 days ago

Description

An aggressive professor; headshots and stomps are your damage sources! Each category is intended to be bought left to right.

The build is designed for early hit-and-run followed by effective teamfighting with interactions between bullet and spirit damage.

Recommended items: Bullet Resist Shredder, Rapid Recharge, Spellslinger Headshots

Item Build
Early

Dump ability points into Kinetic Pulse.

item
Extra Charge
500
item
High-Velocity Mag
500

Soul securing item for countering Dynamo's terrible bullet velocity.

item
Extra Health
500
item
Mystic Burst
500
item
Rapid Rounds
500

Good for your DPS, will combo well with soul shredder later.

item
Sprint Boots
500

Assess enemy abilities/items to decide how quickly you need Enduring Speed.

Mid

Continue hit-and-run, then get armors last to join proper team fights.

item
Headshot Booster
500

Start properly chunking enemy HP and going for kills.

item
Mystic Reach
500

Improves all of Dynamo's abilities.

item
Soul Shredder Bullets
1250

Shoot an enemy before stomping for extra damage and lifesteal.

item
Bullet Resist Shredder
1250

Inverse of Soul Shredder - both core items to the build.

item
Bullet Armor
1250

Scan enemy builds before deciding if you need bullet or spirit resist first.

item
Spirit Armor
1250

Scan enemy builds before deciding if you need bullet or spirit resist first.

Late

Default flex slots. Imbue Kinetic Pulse.

item
Improved Cooldown
1250

Prioritize ability usage.

item
Tesla Bullets
3000

Increased fire-rate and good for clumps of enemies. Lore-friendly for Dynamo, too!

item
Mystic Reverb
6000

Stompage echoes throughout the enemies.

item
Crippling Headshot
6000

Now you can REALLY click heads.

Luxury/Optional

Sell Rapid Rounds for either SS or BF (not both)

item
Swift Striker
1250

Cheap replacement for Rapid Rounds. Mind the -5% bullet resist.

item
Burst Fire
3000

Only buy if you are well off, otherwise fill slots and upgrade.

item
Surge of Power
3000

Imbue Kinetic Pulse. Sell Mystic/Improved Burst.

item
Boundless Spirit
9500

Can replace any tier 3 purple with this if super rich (I'd recommend Reach.)

item
Spiritual Overflow
6000

Another good item for bullet/spirit hybrid damage. Sell Bullet Resist Shredder (assuming you have flex)

Trade-Up

Superior Cooldown on the ULT (or the stomp if you really want to.) Only upgrade Burst if you can't afford luxuries.

item
Enduring Speed
1750
item
Rapid Recharge
3500
item
Improved Reach
3500
item
Pristine Emblem
3500
item
Superior Cooldown
4250
item
Fortitude
3500
item
Spellslinger Headshots
4250
item
Headhunter
3500
item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Improved Burst
3500
item
Active
Debuff Remover
4250
Situational

For extra tankiness in various scenarios.

item
Combat Barrier
1250

If enemies deal a lot of bullet damage.

item
Enchanter's Barrier
1250

If enemies deal a lot of spirit damage.

item
Debuff Reducer
1250

If they have a lot of debuffs. Can be upgraded to Debuff Remover.

item
Reactive Barrier
1250

If they have a lot of stuns.

item
Healing Booster
1250

If you decide your heal is too shitty (we did avoid spending any AP on it until the last second...)

item
Diviner's Kevlar
6000

If you're deciding to ULT a lot.

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

5

1

2

1

2

5

5

1

2

5