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Fathom
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Fathom
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Hero
Build
Weapon
icon
62.22

DPS

icon
4

Bullet Damage

icon
13

Ammo

icon
2.22

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
0m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Scalding Spray

icon12m
icon3
icon40s

Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

blot
icon
40
DPS
icon
7%
Weapon Damage Gain Per Sec
icon
12s
Bonus Duration
blot1
-15s

Cooldown

Breach

icon22s

Launch forward, damaging all enemies near where you land and knocking them into the air.

blot
icon
80
Damage
blot1
3mm

Explosion Radius

Reefdweller Harpoon

icon30s

Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.

Casting Reefdweller Harpoon does not break invisibility.

blot1
-5s

Cooldown

Lurker's Ambush

icon9999s
icon50s

fathom_lurkers_ambush_desc

icon
3%
Max Health Regen
1.5s
Fade Time
blot1
-15s

Cooldown

A FATE'S TALE:

A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Fathom

Each Power Increase grants:

+0.35

Base Bullet Damage

+2.67

Base Melee Damage

+36

Base Health

Weapon
icon
62.22

DPS

icon
4

Bullet Damage

icon
13

Ammo

icon
2.22

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
0m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Scalding Spray

icon12m
icon3
icon40s

Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

blot
icon
40
DPS
icon
7%
Weapon Damage Gain Per Sec
icon
12s
Bonus Duration
blot1
-15s

Cooldown

Breach

icon22s

Launch forward, damaging all enemies near where you land and knocking them into the air.

blot
icon
80
Damage
blot1
3mm

Explosion Radius

Reefdweller Harpoon

icon30s

Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.

Casting Reefdweller Harpoon does not break invisibility.

blot1
-5s

Cooldown

Lurker's Ambush

icon9999s
icon50s

fathom_lurkers_ambush_desc

icon
3%
Max Health Regen
1.5s
Fade Time
blot1
-15s

Cooldown

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Fathom

Each Power Increase grants:

+0.35

Base Bullet Damage

+2.67

Base Melee Damage

+36

Base Health

A FATE'S TALE:

A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.