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Fathom
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Fathom
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Hero
Build
| Gun Gigio Dynamo |

210,548

ALL TIME

09-14-2024 Update

2 months ago

Description

*UPDATED LAST PATCH*

SKILL ORDER

1 > 1 > 3 > 3 > 3 > 2 > 2 > 4 > 4 > 1 > 2 > 4

Be extremely aggressive as soon as you have your second upgrade on Kinetic Pulse. If you have some good teammates, you can go for superior cooldown early to have more black holes. Be a carry, you are the highest burst hero in the game late game, use your Quantum Entanglement aggressively before fighting, usually around a corner to set up your fire rate for next clip, and to dodge skills.

Item Build
EARLY GAME

Get them in order

item
Basic Magazine
500
item
Close Quarters
500
item
High-Velocity Mag
500
item
Mystic Burst
500
item
Ammo Scavenger
500
item
Extra Charge
500
item
Extra Stamina
500
item
Sprint Boots
500
LOSING LANE

item
Restorative Shot
500
item
Active
Healing Rite
500
MID GAME

Rush BRS and CB

item
Bullet Armor
1250
item
Spirit Armor
1250
item
Combat Barrier
1250
item
Bullet Resist Shredder
1250
SITUATIONAL

Replace for extra stamina

item
Active
Divine Barrier
1250
item
Debuff Reducer
1250
item
Improved Cooldown
1250
CORE ITEMS

Try to keep Basic Magazine, sell Rapid Rounds and Rest Shot

item
Headhunter
3500
item
Point Blank
3500
item
Active
Warp Stone
3000
item
Pristine Emblem
3500
item
Intensifying Magazine
3000
item
Superior Stamina
3500
LATE GAME

Glass Cannon first. Siphon Bullets if winning early. Crippling Headshot if the enemy has huge resistances.

item
Glass Cannon
7450
item
Siphon Bullets
6200
item
Crippling Headshot
6200
item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Active
Unstoppable
6200
item
Active
Curse
6200
item
Active
Refresher
6200
item
Superior Cooldown
4250
UPDATED 09-16 LAST PATCH

SKILL ORDER

1 > 1 > 3 > 3 > 3 > 2 > 2 > 4 > 4 > 1 > 2 > 4

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

1

2

5

1

2

1

2

5

5

5