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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Hero
Build
X-ray Technician (Siphon Life Build)

172

DAILY | TRENDING

12-21-2024 Update

4 days ago

Description

Microwave go brrr. Radiate enemies to death in teamfights

Item Build
Lane

Tank-focused lane. Poke with shoulder charge/melee/cold front.

item
Restorative Shot
500

Skip if not having health issues.

item
Melee Lifesteal
500

If health is an issue, get this before spirit strike. Otherwise, spirit strike is better.

item
Spirit Strike
500

If health isn't an issue, get this before melee lifesteal.

item
Active
Cold Front
1250

If struggling against bullet damage, get close quarters or kinetic dash before this.

item
Close Quarters
500

Weapon damage isn't important in this build long-term, but this is good for laning. If you need more sustain, get kinetic dash first. If you're stomping lane, you can skip this, but I buy it 90% of the time.

item
Kinetic Dash
1250

Buy before close quarters if need health and regen. Get mystic shot first if not getting opportunities to gank other lanes.

Situational

item
Active
Healing Rite
500

If you're poked too low after a winning fight, buy this instead of backing if possible.

item
Reactive Barrier
1250

First buy if against bebop or dynamo. Buy against wraith before she gets ult.

item
Sprint Boots
500

Good if your lane has enough sustain to leave and gank. Also good when laning against warden, geist, or kelvin.

Mid-game (5k-24k)

Sell spirit strike if needed (flex slots/souls). ES is your power spike.

item
Mystic Shot
1250

Extra damage for objectives and 1v1s.

item
Surge of Power
3000

Imbue on siphon life.

item
Mystic Reach
500
item
Improved Reach
3500

Imbue on siphon life. Since the arcane surge changes on 12/21/24, you need this to siphon walkers now.

item
Mystic Vulnerability
1250

Rush echo shard if you're doing well. Sell spirit strike if you need a flex slot.

item
Active
Echo Shard
6200

Almost always use on siphon, but also usable on shoulder charge for escapes. For siphon, pop echo shard as soon as you activate the first siphon so you can still use shoulder charge worry-free.

item
Improved Spirit
3500

More damage. Rush escalating exposure before this if you're doing well. Always buy mystic vulnerability before this, even when you have money.

Mix-ins

item
Healbane
1250

Buy this early if they have a lot of lifestealers or healers. Otherwise, delay it until ~25-30k as needed.

item
Healing Booster
1250

This is your best sustain item. With left category filled out, this increases your siphon heal by 430 per target in team fights.

Late (30k-40k)

Also get sustain as needed.

item
Escalating Exposure
7450

Single biggest power spike item.

item
Soul Shredder Bullets
1250

This can be skipped if you don't need the lifesteal. Spirit amp does help but this only adds 100-200 damage per target shot.

item
Boundless Spirit
9700

More damage

item
Arcane Surge
4250

Dash-jump before activating siphon for improved range, duration, and damage.

Sustain

Pick 1 by 30k, 2 by 40k.

item
Improved Bullet Armor
4250

Armor is useful if you don't have enough tankiness to sustain in teamfights. If you stay alive fine, skip. Check your incoming damage over the last 5 minutes to choose which armor to buy.

item
Improved Spirit Armor
4250

Armor is useful if you don't have enough tankiness to sustain in teamfights. If you stay alive fine, skip. Check your incoming damage over the last 5 minutes to choose which armor to buy.

item
Leech
7450

Not as good as armors. Become the unkillable source of nuclear radiation the USSR would've never dreamed of.

Debuff

See annotations.

item
Suppressor
1250

Suppressor is only worthwhile against teams that are dealing majority bullet damage and when you already have improved reach. Replace mystic vulnerability with these if you're going debuff route.

item
Mystic Slow
4250

Mystic slow is mostly worthwhile against teams that are dealing majority bullet damage and when you already have improved reach. Replace mystic vulnerability with these if you're going debuff route.

Luxury (45k+)/Situational

Typically green items first, then orange later. Sell melee lifesteal if you need a flex slot.

item
Enduring Speed
1750

Map presence is important in this game. You can get anywhere fast with this + kinetic dash. This is great for mid-late game if you end up being the team's carry.

item
Debuff Reducer
1250

Very good item against CC or status effects (pocket, infernus, etc.)

item
Active
Debuff Remover
4250

Instant heal can be extremely strong even when you're not removing status effects.

item
Active
Metal Skin
3000

Buy if against a problematic haze, wraith, etc.

item
Spiritual Overflow
6200

Can amp damage in fights. You're generally better off buying more green items though.

item
Spellslinger Headshots
4250

Spirit amp is nice to have.

item
Point Blank
3500

Extra damage. The movement slow also keeps people in your siphon for longer. Bullet resist is also nice to have late-game.

item
Active
Return Fire
1750

Not great value, but if you have nothing else to buy, might as well get this.

Ability Point Order

Siphon Life

Shoulder Charge

Infernal Resilience

Seismic Impact

1

1

1

2

1

5

2

5

2

2

5

5