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Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo
Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Hero
Build
stealth bomber mole (and krill)

373

WEEKLY | POPULAR

11-13-2024 Update

10 days ago

Description

M&K build about abusing Veil Walker and Magic Carpet to shoot through veils and drop in on people to solo kill them.

Item Build
lane

wpn items = for shield mostly, Cold Front is a strong timing that will allow you to burst a whole medium camp, so abuse that.

item
Restorative Shot
500
item
Hollow Point Ward
500
item
Headshot Booster
500
item
Mystic Reach
500
item
Sprint Boots
500
item
Active
Cold Front
1250
optional util

item
Active
Healing Rite
500
item
Monster Rounds
500
item
Reactive Barrier
1250
core

KD just for mobility during rotations

item
Kinetic Dash
1250
item
Torment Pulse
3000
item
Veil Walker
3000
item
Active
Magic Carpet
6200
util purps

item
Improved Cooldown
1250
item
Duration Extender
1250
item
Mystic Vulnerability
1250
item
Superior Cooldown
4250
item
Superior Duration
4250
item
Escalating Exposure
7450
greens

item
Bullet Armor
1250
item
Spirit Armor
1250
item
Enchanter's Barrier
1250
item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Enduring Speed
1750
Your timings

The game really starts when you get Veil Walker, just burrow through veils and assault people. Once you get Carpet, just do the same but start your carpet before you hit the veil. Order is important so pay attention that you have the VW invis buff as your flying around

Note about Carpet

When you are landing on somebody, note that if you pop out of your burrow while still on the carpet, you will maintain your forward momentum from the carpet. Sometimes you want that, but MOST of the time you want to be semi-stationary while spinning. The way that you do this is scorn or cold front BEFORE coming out of your burrow. This will boot you off the carpet and get rid of that forward momentum

situational grab-bag

item
Active
Refresher
6200
item
Boundless Spirit
9700
item
Diviner's Kevlar
6200
item
Fortitude
3500
item
Active
Phantom Strike
6200
item
Improved Reach
3500
item
Headhunter
3500
item
Surge of Power
3000
item
Superior Stamina
3500
Ability Point Order

Scorn

Burrow

Sand Blast

Combo

1

1

2

5

1

2

5

2

5

1

2

5