Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
I wear goocci on YT and twitch. READ ANNOTATIONS! For a cookie cutter order you can L-R lane core and L-R Post Lane. Always buy either extra stam or healing rite to fill out vital slots early. Buy armor as needed after spirit lifesteal. Watch guide on YT (i wear goocci eternus viscous guide)
Order can be changed, Buy optionals as needed ---->
Heals 106 hp off base puddle punch, core lane sustain. Sell 1st for an armor in the late game.
Reduces spirit resist for more damage on splatter + extra dmg. Sell 2nd for spirit items later
One more puddle punch + reduces PP cooldown, great for lane. Sell 1st for spirit items later
Needed for securing souls at distance because we have slowest bullet velocity in game.
Delay as long as possible when winning lane/not taking dmg. Only bought because it builds into return fire so might as well.
More damage on splatter/ball, simple as that
Splatter and PP easier to hit, increases ball size as we unlock it
Spirit shield and passive weapon damage that is easy to maintain with all of our healing in lane. Sell for warpstone later.
Large spirit shield and good spirit power+cdr, we get the passive after using magic carpet as well.
Easy to proc with our alt fire, part of our burst combo.
Good for farming camps after lane and good damage if land melee in lane, works well with burst combo too.
This or heal rite. Sell 2nd.
This or extra stam. This helps lane sustain and healing when taking damage from camps. Sell 1st or 2nd.
Can take this over HPW for harder lanes. Sell for warpstone later.
I don’t like to buy this but it is a component of Arcane Surge. Stats/passive are mid, can take over HPW/MR but id usually skip.
Order subject to change, L-R should be fine for the most part. Arcane is broken on ball right now. We buy Warpstone and Return fire as we max out ball. Can buy an armor after Magic Carpet/Spirit lifesteal.
Helps with long ability/item cooldowns. Increases how often torment pulse ticks.
Adds loads of AOE damage for farming and in ball form, core item to any ball build. Radius gets really big with our ability range increases.
ALWAYS USE THIS BEFORE POPPING BALL. Gives insane stats to ball at the moment, abuse it while its broken.
Ball is maxxed out after buying this, core for letting you get easy hits in ball form. Use it to redirect to hard to reach enemies or to start a dribble.
Super useful item for surviving/dealing damage in ball, and is really cheap.
Only form of % max hp damage in game. Can proc it every 5s on individual enemies. Around this point it should be doing about 180 dmg for each hit.
More ball duration, and stun duration. Super important.
Ball is now yuge, splatter can hit multiple enemies easily even if you aim it terribly.
All stats on this are insane for ball. Use this to engage with the extra shields or as you hit an enemy to turn around and hit them again.
Provides lots of healing from ball, splatter, and torment pulse damage in teamfights. Lets you stay in the fight longer.
Improving everything about duration extender.
Can now warpstone twice in ball form when used early. Torment pulse ticks even faster, ball has only 65s cd.
Late game form of spirit shred.
Spirit shred and amplifies ball/torment pulse damage by a ton.
Read annotations before you buy any of these, almost always prio main items 1st^
Magic Carpet is better, if you are giga rich and have bought up to superior CD you can take this over an armor vs enemies that disarm is valuable vs. Not great value for the souls though.
Our only way to get antiheal on the build. Buy if your team doesnt buy any antiheal, or if enemy has 2+ very strong healing characters.
Buy after spirit lifesteal vs high spirit dmg comps, or when your damage report shows you taking 2/3rds spirit damage.
Same as spirit armor
Buy after spirit lifesteal vs high weapon dmg comps, or when your damage report shows you taking 2/3rds weapon damage.
Same as bullet armor
I occasionally sell return fire for this in the omega late game, only if they have a ton of fast shooting bullet damage only heroes. Not a priority though.
Will be testing this item more now as a healing nova replacement from last patch. Stats seem good, active seems ok, might be viable at some point.
If you want to have fun and try to chain a ton of dribbles this is ok, not great value overall.
Read annotations before you buy any of these, almost always prio main items 1st^
Might be better than mystic vuln/escalating exposure. Will be testing.
Not a ton of value to ball as it has low spirit scaling, overall not great items.
Not a ton of value to ball as it has low spirit scaling, overall not great items.
Not a ton of value to ball as it has low spirit scaling, overall not great items.
Semi-meme item that when combined with arcane/carpet/superior duration you reach the threshold for perma stunning enemies without them being able to get out.
Prob bad, testing to see if we can perma farm to scale fast with it.
Id never buy, maybe has some use cases but highly doubt.
Read annotations before you buy any of these, almost always prio main items 1st^
If struggling hard in bullet damage lanes you can take this over HPW/MR to survive a bit easier. Shouldnt be necessary though.
Splatter
The Cube
Puddle Punch
Goo Ball
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