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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Hero
Build
Twitch.tv/AverageJonas Carbine Sniper

31

DAILY | TRENDING

11-07-2024 Update

16 days ago

Description

I recently started practicing Paradox, and here is my Carbine focused build. Good luck! PS: With the changes to Toxic Bullets and Sharpshooter + Carbine buffs this build is now a lot more viable!

Item Build
EARLY

Left to right.

item
Extra Regen
500
item
Headshot Booster
500
item
High-Velocity Mag
500
item
Mystic Shot
1250
item
Sprint Boots
500
item
Extra Health
500
item
Mystic Reach
500

Sell for Curse ULTRA late

item
Mystic Burst
500
item
Long Range
1250
MID

Left to right. Keep your distance from enemis as much as possible

item
Headhunter
3500
item
Improved Cooldown
1250
item
Enduring Speed
1750
item
Fortitude
3500
item
Pristine Emblem
3500
item
Improved Burst
3500
item
Active
Warp Stone
3000
item
Bullet Armor
1250
item
Bullet Resist Shredder
1250
LATE

Usually left to right. Buy Toxic Bullets earlier against tanks. Imbue Carbine. Buy Glass Cannon early if ahead

item
Mystic Reverb
6200
item
Sharpshooter
4250
item
Glass Cannon
6200
item
Toxic Bullets
3000
item
Leech
6200
item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Active
Curse
6200
item
Superior Cooldown
4250
LUXURY/OPTIONAL

Buy when needed

item
Soul Rebirth
item
Active
Silence Glyph
3000
item
Active
Ethereal Shift
3000
item
Active
Knockdown
3000
item
Active
Slowing Hex
1750
item
Crippling Headshot
6200
item
Active
Magic Carpet
6200
item
Active
Decay
1250
item
Diviner's Kevlar
6200
item
Healbane
1250
Ability Point Order

Pulse Grenade

Time Wall

Kinetic Carbine

Paradoxical Swap

1

2

1

2

5

5

1

2

5

1

2

5