
Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.
Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.
All items are annotated. HAPPY LUNAR NEW YEAR!!!
ttv/KaizCh | LIVE EVERYDAY COME ASK QUESTIONS !!
headshot = card regen faster
Humanity alone possesses a God
The power to transcend the now, the inner God called "possibility"
>secret vietnamese build<
L->R, except counters. remember to buy greens!!! Cultist could be replace/skip due to 30% camp value nerf, I still run it.


I
Balles antimonstres
Buy this later if enemy wave never get pushed to your guardian.


I
Charge bonus
save cards, you can proc mystic burst by boon level 3.


I
Choc mystique
sell later


II
Imprégner
Rechargement éclair
CORE | Power Spike | This is your early pressure, use your card to damage the guardian & player, use 3 to clear wave, Left Leg of Forbidden One


II
Balles perforantes
4.8K SPIKE | it procs on farm, obj, players, helps you fight, farm and shred objs once you have tesla. Sell later for slot, preferably when you buy crippling


III
Balles teslas
This item helps you farm and proc BRS very easily.


II
Tir véloce
fire rate = more card = procs tesla more = apply toxic easier | Sell WAY later for Spellslinger/Ricochet or slot


III
Active
Sacrifice rituel
Buy @ 8-12min | get in and out of farm really fast, target T3s as fast as possible. rush if losing so you can take enemy T3 then TP out, can skip if you can snowball.


II
Vitesse persistante
fleetfoot but doesnt take up active slot and it heals you, combo with Surge and slide as often as you can. Sell for blood tribute or slot.


III
Imprégner
Regain de puissance
CORE | POWER SPIKE | YOU ARE NO LONGER WEAK, SHOOT -> CARD -> SLIDE REPEAT. Right Leg of Forbidden One


I
Active
Rite de guérison
Survive lane, take sinners, very important item. can skip if you can manage your HP.


III
Active
Dissipateur de magie
I run this every match. Remove all non ult debuff, buy against shiv, infernus, mirage, mina, etc


III
Contresort
gigachad item, counter everything, just not DOT damage : shiv knife, toxic bullet or infernus gun, do not buy both Debuff remover and this.


IV
Active
Condensateur
Stop them from using stamina, think like a bigger and stronger slowing hex. Start looking for picks with your ult. Left Arm of Forbidden One


IV
Imprégner
Magnum mercuriel
CORE | POWER SPIKE | NEVER RELOAD, CARD -> SLIDE -> SHOOT REPEAT . Right Arm of Forbidden One


IV
Sangsue
Really good sustain item for wraith, probably a must buy every match though can be delayed if you are not being challenged.


IV
Sourdine
Really good item to disable heroes that press many buttons and spirit nukers, i.e yamato, geist, shiv, etc


IV
Inhibiteur
take away their damage and reduce their healing | must buy if losing or enemy carry is fed.


IV
Ricochet
Buy if enemy always grouped together. Really good for the new pit changes. it procs your 3, mercurial, toxic, tesla.
can get earlier


IV
Profusion spirituelle
If you have "Right Leg", "Left Leg", "Right Arm" and "Left Arm" in addition to this item in your hand, you become EXODIA, go and kill them all. rush if winning


IV
Armure de plates
REAL GUN COUNTER (Haze, Vindicta, Vyper, etc)


IV
Brise-magie
BUY IF ENEMY ARE SPIRIT NUKERS, HAS TANK BUSTERS (MORE THAN 2) Grey Talon, Magician, Yamato, etc


IV
Implacable
Good against high fire rate heroes(ivy, haze, vyper), upgrade to this early or when slotlocked.


IV
Active
Intouchable
CC = bad. Buy this if against dynamo, lash, any other heroes with strong CC


IV
Active
Protection divine
Good against Pocket ult, Drifter ult, basically a big debuff remover. you shouldnt have to buy this.


IV
Balles drainantes
eat HP and become tanky good against tanks (anyone over 3.5k HP or big): abram, shiv, mo, etc


IV
Brise-tête
SELL BRS FOR THIS | Shred gun and spirit + anti heal . Good against everyone, rush against Shiv, Geist, Abram, VICTOR, mo


III
Active
Offrande sanglante
Buy after leech, replace either enduring(best) or swift striker with this in the late game. +fire rate, +debuff resist (less CC), 2 move speed = enduring.


IV
Active
Tissu d'ombres
Buy if the enemies are always scattered so you can sneak up to them and kill them one by one.
Think before buying | sell cultist if need slot | SCROLL DOWN FOR MY OPINIONS ON WHY I STILL RUN CULTIST


I
Active
Canon rouillé
good against gun heavy lanes i.e: haze, vyper | sell later.


II
Active
Malédiction de ralentissement
disable heroes with movement: infernus, shiv, calico, lash, abram | buy in lane, if mid game, just rush capacitor


II
Active
Retour de balle
really good item against guns and hybrid heroes like warden, geist, vyper, haze


II
Protection d'urgence
if enemy has CC . remember to check if their "CC" ability is actually a CC.


IV
Fronde magique
Good item for wraith. more card thrown = more fire rate . more fire rate = more card


III
Balles toxiques
META ITEM . this item gets better the later the game goes on as everyone gets tankier + spirit scaling from items you buy. Skip if no tanks (>3.5k hp heroes)


III
Active
Cuir blindé
gun counter, buy plated asap if they have curse


I
Esprit bonus
To proc mystic burst and upgrade to Surge of Power


II
Esprit amélioré
not a fan


II
Ralentissement mystique
great but not needed


II
Vulnérabilité mystique
8% shred is nothing.


II
Active
Sape spirituelle
probably the only item i'd buy over BRS


II
Imprégner
Récupération comprimée
on ult then upgrade to sup cooldown, ult more often. you don't need this after t1 ult. not needed.


II
Imprégner
Prolongation
on ult, adds 1.2 second to the silence, if you cant kill someone in 3.5s having 4.7s won't change much, you are not strong enough.
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