Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.
Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.
A spirit/support build with a heavy focus on spamming turrets and providing support to your allies.
Latest Updates:
28-Jun: Rewrote Phase descriptions.
24-Jun: Gun meta makes me sad. Redid Phase 1 and a bit of Phase 4.
18-Jun: Added Improved Spirit to Turret Phase, minor adjustment to Phase 1 (Others) and Phase 2 (Countering). Not been playing much lately, but the build feels pretty solid.
I generally start with Monster Rounds, then either Extra Regen or Extra Spirit depending on what I think the lane needs, with healing Rite if my lane partner needs it.
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Balles antimonstres
For counter pushing in lane
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Bonus d'endurance
I just really love sliding.
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Charge bonus
Be wary about early turret spam, as they always give souls now without the brief immortal period
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Bonus de régénération
Necessary for lane sustain now we don't have bullet resist. Also good for Healing Tempo prep
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Régénération mystique
This can activate Healing Tempo hehehe
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Amplisoins
Extra regen discount makes this a decent lane item
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Bonus de PV
Fortitude my beloved
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Imprégner
Expansion mystique
Having to imbue makes this item very niche, but sniper turrets are pretty neat
I
Explose-tête
Is THIS the secret to keeping Infernus and other pokers off your back?? Need more data!
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Drain de mêlée
Sometimes ya just gotta brawl it out.
In this current patch, gun carries building fire rate are very powerful, so I recommend Suppressor over Mystic Slow if you're facing off against one or more of them.
II
Emblème enchanteur
Great lane finisher, sell later to make room for something situational
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Imprégner
Récupération comprimée
Imbue on turrets
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Ralentissement mystique
Hold 'em down, hold 'em down
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Châtiment curatif
If the enemy team has a lot of sustain (e.g. Abrams, Infernus, Mo & Krill), you'll want this and Inhibitor.
II
Atténuateur d'effets négatifs
I just really hate infernus and abrams lol
I
Réfutation
UNO Reverse dat Viscoos
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Vitesse persistante
Anti-Kelvin countering, upgrades into anti-gun countering
III
Maitrise d'endurance
Escapism
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Traitre
funni budget toxic bullets
Use turrets to establish backline fire support for team fights, defend against Walker aggression, or siege objectives. Healing Tempo will greatly boost turret and teammate damage. Get Echo Shard if you can afford it, other wise just S.Cooldown and Healing Tempo will suffice, then move on to 4.
III
Récupération supérieure
Get this first to dispell the imbuing
IV
Tempo curatif
This item is, honestly, overpowered regardless of what you're building.
III
Recharge rapide
Doesn't give cooldown, sadly, but still great combo with Healing Tempo and Boundless Spirit
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Parchemin de foudre
Since Wall tends to be maxxed last, buying this to put Stun on Barrage is very useful.
III
Régénération radieuse
Toss out a turret to benefit from Healing Tempo
IV
Profusion spirituelle
Just a Spirit topper now, still good for Specter boosting
IV
Imprégner
Active
Éclat d'écho
It's so expensive it's hard to justify buying late game :(
Once the majority of your CORE is finished, decide what kind of role you want to play and look to these categories to build them out. Currently I'm getting Heroic Aura and Juggernaut/Return Fire cuz of how much gun there is this patch.
IV
Implacable
This annd Bullet Resilience are all you're gonna need for bullet resist
IV
Active
Intouchable
For Rejuv punching and Lash/other CC countering
III
Expansion supérieure
Get this to undo the imbuing earlier, very important for specter boosting
III
Active
Aura héroïque
Passive applies to troopers, turrets, and ally heroes. Very useful.
III
Active
Nova curative
In case of specter deniers or just to push waves
II
Balles anti-esprit
Resist debuff instead of spirit amp makes this a great support item
II
Vulnérabilité mystique
We go hard on spirit damage this game
III
Fortitude
CHERISH ALWAYS
IV
Active
Malédiction
Desperation buy
III
Balles toxiques
Need more healing reduction
III
Active
Coup d'enclume
Interrupts powerful channelers or flyers
IV
Active
Refuge céleste
Can be used to juke Lash ults, otherwise useful to supercharge your spirit at the start of an ult-heavy teamfight
IV
Sourdine
Now that the spirit reduction doesn't have a cooldown, this is a great support gun item.
IV
Inhibiteur
Get this to impede hyper carries
III
Active
Offrande sanglante
A toggle to dramatically reduce debuffs
Find me on the Deadlock discord, I'm a regular in #mcginnis. I also stream on twitch.tv/zippydasquirrel. Below are items I've been experimenting with lately.
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