Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.
Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.
Eternus 6 Seven Main SURGE + BALL REBORN
Guide on YouTube: @NatanDeadlock < Also Discord
Fully Annotated | Abilities Maxed: 3 at 8k Souls | 1 at 19k
Make sure to go to the build browser regularly
and re-open the build to refresh it!
Roughly Left to Right
I
Balles antimonstres
Push faster, helps with early jungling as well
II
Imprégner
Récupération comprimée
2 points surge + this = Surge up every single wave to hard shove
II
Sabotage
Spirit power HP and insane firerate slow you apply to everyone you look at permanently
II
Emblème enchanteur
Spirit resist, regen, spirit power, cdr, great stats
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Active
Rite de guérison
Great sustain, nice for box runs and farming jungle
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Bonus de régénération
Almost always good, sell mid game for slot
Roughly Left to Right | Top Row First
II
Active
Pied plume
Now gives Bullet Resist and Slow Resist, arguably even better than before, but no more HP
I
Esprit bonus
Builds into Improved Spirit
II
Bouclier spirituel
Almost every hero in the game procs this easily for you, barrier blocks both damage types, also gives Regen
II
Châtiment curatif
You proc this better than any other hero | Sell if you buy Spirit Burn late
III
Récupération supérieure
Further increases Surge uptime and also reduces item cooldowns
II
Esprit amélioré
Cheaper than Surge of Power and gives you pretty much same dmg
IV
Active
Refuge céleste
20 Second CD (14 with Transcendent CD), dodge whatever you need to, stall for your team, get a steroid after. This hero dies instantly to everything, being able to dodge and stall is insanely valuable
IV
Profusion spirituelle
More spirit, already have the slot for it. Can buy before Ethereal but I promise you Eshift saving your ass 2 times per fight is worth more 90% of the time
II
Active
Malédiction de ralentissement
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes
II
Protection d'urgence
If enemy team procs it easily (Vindicta Bebop Paradox Haze etc)
II
Atténuateur d'effets négatifs
Builds into Unstoppable or Debuff Remover
II
Vol de vie spirituel
Decent for ult healing and builds into Infuser / Leech
III
Contresort
Parry that shit
IV
Active
Second souffle
Lifesteal, pop before Ult or Surge
IV
Active
Intouchable
If needed for ult
III
Active
Dissipateur d'effets négatifs
VS Debuff heavy teams if you do not want/need unstoppable
III
Active
Pierre de distorsion
Good if you like it, 40% bullet res after use, need active slot though
III
Maitrise d'endurance
Make sure to Air Dash! Makes you a lot more slippery
III
Résilience spirituelle
Replacement for Enchanter's Emblem late game vs Heavy Spirit Teams
II
Vulnérabilité mystique
if enemies are buying a lot of Spirit Resist, builds into Escalating Exposure
IV
Exposition spirituelle
Pretty good for long late game team fights, also gives 20% Spirit resist, on top of Eshift's 30%
IV
Brise-tête
Testing
II
Imprégner
Rechargement éclair
If you have an open slot and want to buy Mercurial Magnum
IV
Imprégner
Magnum mercuriel
Start fight with ball, then when run out of bullets, use ball again for instant reload
III
Rafale
Testing
III
Active
Onde de silence
4s Silence, Shred for 12s, AOE, Broken item, easy to hit, guaranteed with stun
IV
Récupération transcendante
Solid upgrade if you need Eshift more often or have 3-4 actives (Slowing Hex / Silence Wave / Infuser / Unstoppable / Warp Stone / Debuff Remover
IV
Parchemin de foudre
Good if you pivot into ult later on
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